OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
Namespaces | |
Ogre | |
Enumerations | |
enum | Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS , Ogre::FET_TAN_HALF_ANGLES } |
Specify how the frustrum extents are represented. More... | |
enum | Ogre::FrustumPlane { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... | |
enum | Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |