|  | OGRE-Next
    2.3
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreRenderable.h"#include "OgreAxisAlignedBox.h"#include "OgreVertexIndexData.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::Frustum | 
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.  More... | |
| Namespaces | |
| Ogre | |
| Enumerations | |
| enum | Ogre::FrustrumExtentsType { Ogre::FET_PROJ_PLANE_POS , Ogre::FET_TAN_HALF_ANGLES } | 
| Specify how the frustrum extents are represented.  More... | |
| enum | Ogre::FrustumPlane { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 } | 
| Worldspace clipping planes.  More... | |
| enum | Ogre::ProjectionType { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE } | 
| Specifies perspective (realistic) or orthographic (architectural) projection.  More... | |