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|  | CompositorPassClear (const CompositorPassClearDef *definition, SceneManager *sceneManager, const RenderTargetViewDef *rtv, CompositorNode *parentNode) | 
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| ResourceTransitionArray & | _getResourceTransitionsNonConst () | 
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| void | execute (const Camera *lodCamera) override | 
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| Vector2 | getActualDimensions () const | 
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| const CompositorPassDef * | getDefinition () const | 
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| const CompositorNode * | getParentNode () const | 
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| RenderPassDescriptor * | getRenderPassDesc () const | 
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| const ResourceTransitionArray & | getResourceTransitions () const | 
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| const CompositorTextureVec & | getTextureDependencies () const | 
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| CompositorPassType | getType () const | 
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| virtual void | notifyCleared () | 
|  | @See CompositorNode::_notifyCleared  More... 
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| virtual void | notifyDestroyed (const UavBufferPacked *buffer) | 
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| virtual void | notifyDestroyed (TextureGpu *channel) | 
|  | @See CompositorNode::notifyDestroyed  More... 
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| virtual bool | notifyRecreated (const TextureGpu *channel) | 
|  | @See CompositorNode::notifyRecreated  More... 
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| virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info  More... 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new  More... 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info  More... 
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| void | profilingBegin () | 
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| void | profilingEnd () | 
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| virtual void | resetNumPassesLeft () | 
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Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) 
- Author
- Matias N. Goldberg 
- Version
- 1.0