Implementation of CompositorPass This implementation will copy one DepthBuffer to another DepthBuffer from two RTs.
More...
#include <OgreCompositorPassDepthCopy.h>
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| CompositorPassDepthCopy (const CompositorPassDepthCopyDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode) |
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ResourceTransitionArray & | _getResourceTransitionsNonConst () |
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void | execute (const Camera *lodCamera) override |
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Vector2 | getActualDimensions () const |
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const CompositorPassDef * | getDefinition () const |
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const CompositorNode * | getParentNode () const |
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RenderPassDescriptor * | getRenderPassDesc () const |
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const ResourceTransitionArray & | getResourceTransitions () const |
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const CompositorTextureVec & | getTextureDependencies () const |
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CompositorPassType | getType () const |
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virtual void | notifyCleared () |
| @See CompositorNode::_notifyCleared More...
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virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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virtual void | notifyDestroyed (TextureGpu *channel) |
| @See CompositorNode::notifyDestroyed More...
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virtual bool | notifyRecreated (const TextureGpu *channel) |
| @See CompositorNode::notifyRecreated More...
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virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void | profilingBegin () |
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void | profilingEnd () |
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virtual void | resetNumPassesLeft () |
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Implementation of CompositorPass This implementation will copy one DepthBuffer to another DepthBuffer from two RTs.
- Author
- Matias N. Goldberg
- Version
- 1.0
◆ CompositorPassDepthCopy()
◆ _getResourceTransitionsNonConst()
◆ execute()
void Ogre::CompositorPassDepthCopy::execute |
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const Camera * |
lodCamera | ) |
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overridevirtual |
◆ getActualDimensions()
Vector2 Ogre::CompositorPass::getActualDimensions |
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const |
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inherited |
◆ getDefinition()
◆ getParentNode()
◆ getRenderPassDesc()
◆ getResourceTransitions()
◆ getTextureDependencies()
◆ getType()
◆ notifyCleared()
virtual void Ogre::CompositorPass::notifyCleared |
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virtualinherited |
◆ notifyDestroyed() [1/2]
virtual void Ogre::CompositorPass::notifyDestroyed |
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const UavBufferPacked * |
buffer | ) |
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virtualinherited |
◆ notifyDestroyed() [2/2]
virtual void Ogre::CompositorPass::notifyDestroyed |
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TextureGpu * |
channel | ) |
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virtualinherited |
◆ notifyRecreated() [1/2]
virtual bool Ogre::CompositorPass::notifyRecreated |
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const TextureGpu * |
channel | ) |
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virtualinherited |
◆ notifyRecreated() [2/2]
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ profilingBegin()
void Ogre::CompositorPass::profilingBegin |
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inherited |
◆ profilingEnd()
void Ogre::CompositorPass::profilingEnd |
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inherited |
◆ resetNumPassesLeft()
virtual void Ogre::CompositorPass::resetNumPassesLeft |
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virtualinherited |
The documentation for this class was generated from the following file: