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| CompositorPassStencil (const CompositorPassStencilDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode, RenderSystem *renderSystem) |
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ResourceTransitionArray & | _getResourceTransitionsNonConst () |
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virtual void | analyzeBarriers (const bool bClearBarriers=true) |
| Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. More...
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void | execute (const Camera *lodCamera) override |
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Vector2 | getActualDimensions () const |
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const CompositorPassDef * | getDefinition () const |
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const CompositorNode * | getParentNode () const |
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RenderPassDescriptor * | getRenderPassDesc () const |
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const ResourceTransitionArray & | getResourceTransitions () const |
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const CompositorTextureVec & | getTextureDependencies () const |
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CompositorPassType | getType () const |
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virtual void | notifyCleared () |
| @See CompositorNode::_notifyCleared More...
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virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
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virtual void | notifyDestroyed (TextureGpu *channel) |
| @See CompositorNode::notifyDestroyed More...
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virtual bool | notifyRecreated (const TextureGpu *channel) |
| @See CompositorNode::notifyRecreated More...
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virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void | profilingBegin () |
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void | profilingEnd () |
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virtual void | resetNumPassesLeft () |
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Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)
- Author
- Matias N. Goldberg
- Version
- 1.0