GL ES-specific implementation of a TextureManager.
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#include <OgreGLES2TextureManager.h>
GL ES-specific implementation of a TextureManager.
◆ GLES2TextureManager()
Ogre::GLES2TextureManager::GLES2TextureManager |
( |
GLES2Support & |
support | ) |
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◆ ~GLES2TextureManager()
virtual Ogre::GLES2TextureManager::~GLES2TextureManager |
( |
| ) |
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virtual |
◆ getNativeFormat()
PixelFormat Ogre::GLES2TextureManager::getNativeFormat |
( |
TextureType |
ttype, |
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PixelFormat |
format, |
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int |
usage |
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) |
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◆ getWarningTextureID()
GLuint Ogre::GLES2TextureManager::getWarningTextureID |
( |
| ) |
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inline |
◆ isHardwareFilteringSupported()
bool Ogre::GLES2TextureManager::isHardwareFilteringSupported |
( |
TextureType |
ttype, |
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PixelFormat |
format, |
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int |
usage, |
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bool |
preciseFormatOnly = false |
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) |
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◆ GLES2RenderSystem
The documentation for this class was generated from the following file: