OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Simple wrap up to load an AoS matrix 4x4 using SSE. More...
#include <OgreArrayMatrix4.h>
Public Member Functions | |
void | load (const Matrix4 &src) |
Assumes src is aligned. More... | |
void | load (const Matrix4 &src) |
Assumes src is aligned. More... | |
void | load (const Matrix4 &src) |
Assumes src is aligned. More... | |
Public Attributes | |
ArrayReal | mChunkBase [16] |
Simple wrap up to load an AoS matrix 4x4 using SSE.
The main reason of this class is to force MSVC to use 4 movaps to load arrays of Matrix4s (which are waaay more efficient that whatever lea+mov junk it tries to produce)
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inline |
Assumes src is aligned.
References Ogre::Matrix4::_m.
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inline |
Assumes src is aligned.
References Ogre::Matrix4::_m.
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inline |
Assumes src is aligned.
References Ogre::Matrix4::_m.
ArrayReal Ogre::SimpleMatrix4::mChunkBase |