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OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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Structure recording a queued geometry for low level builds. More...
#include <OgreStaticGeometry.h>
Public Member Functions | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
Public Attributes | |
SubMeshLodGeometryLink * | geometry |
Quaternion | orientation |
Vector3 | position |
Vector3 | scale |
Structure recording a queued geometry for low level builds.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
SubMeshLodGeometryLink* Ogre::v1::StaticGeometry::QueuedGeometry::geometry |
Quaternion Ogre::v1::StaticGeometry::QueuedGeometry::orientation |
Vector3 Ogre::v1::StaticGeometry::QueuedGeometry::position |
Vector3 Ogre::v1::StaticGeometry::QueuedGeometry::scale |