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class | Ogre::v1::StaticGeometry |
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
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class | Ogre::v1::StaticGeometry::GeometryBucket |
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
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class | Ogre::v1::StaticGeometry::LODBucket |
| A LODBucket is a collection of smaller buckets with the same LOD. More...
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class | Ogre::v1::StaticGeometry::MaterialBucket |
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
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class | Ogre::v1::StaticGeometry::OptimisedSubMeshGeometry |
| Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. More...
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struct | Ogre::v1::StaticGeometry::QueuedGeometry |
| Structure recording a queued geometry for low level builds. More...
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struct | Ogre::v1::StaticGeometry::QueuedSubMesh |
| Structure recording a queued submesh for the build. More...
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class | Ogre::v1::StaticGeometry::Region |
| The details of a topological region which is the highest level of partitioning for this class. More...
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struct | Ogre::v1::StaticGeometry::SubMeshLodGeometryLink |
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...
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