OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
OgreStaticGeometry.h File Reference

Classes

class  Ogre::v1::StaticGeometry
 Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More...
 
class  Ogre::v1::StaticGeometry::GeometryBucket
 A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
 
class  Ogre::v1::StaticGeometry::LODBucket
 A LODBucket is a collection of smaller buckets with the same LOD. More...
 
class  Ogre::v1::StaticGeometry::MaterialBucket
 A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
 
class  Ogre::v1::StaticGeometry::OptimisedSubMeshGeometry
 Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. More...
 
struct  Ogre::v1::StaticGeometry::QueuedGeometry
 Structure recording a queued geometry for low level builds. More...
 
struct  Ogre::v1::StaticGeometry::QueuedSubMesh
 Structure recording a queued submesh for the build. More...
 
class  Ogre::v1::StaticGeometry::Region
 The details of a topological region which is the highest level of partitioning for this class. More...
 
struct  Ogre::v1::StaticGeometry::SubMeshLodGeometryLink
 Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...
 

Namespaces

 Ogre
 
 Ogre::v1