OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "../OgreCompositorPassDef.h"
#include "OgreMaterialManager.h"
#include "OgreRenderSystem.h"
#include "OgreRoot.h"
#include "OgreVisibilityFlags.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::CompositorPassSceneDef |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Enumerations | |
enum | Ogre::ShadowNodeRecalculation { Ogre::SHADOW_NODE_RECALCULATE , Ogre::SHADOW_NODE_REUSE , Ogre::SHADOW_NODE_FIRST_ONLY , Ogre::SHADOW_NODE_CASTER_PASS } |