OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreD3D11DeviceResource.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreString.h"
#include "Vao/OgreVertexBufferPacked.h"
Classes | |
class | Ogre::D3D11HLSLProgram |
Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More... | |
class | Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices |
Command object for setting matrix packing in column-major order. More... | |
class | Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility |
Command object for setting backwards compatibility. More... | |
class | Ogre::D3D11HLSLProgram::CmdEntryPoint |
Command object for setting entry point. More... | |
class | Ogre::D3D11HLSLProgram::CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
class | Ogre::D3D11HLSLProgram::CmdTarget |
Command object for setting target assembler. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
typedef vector< byte >::type | Ogre::MicroCode |