OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreD3D11HLSLProgram.h File Reference

Classes

class  Ogre::D3D11HLSLProgram
 Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
 
class  Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices
 Command object for setting matrix packing in column-major order. More...
 
class  Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility
 Command object for setting backwards compatibility. More...
 
class  Ogre::D3D11HLSLProgram::CmdEntryPoint
 Command object for setting entry point. More...
 
class  Ogre::D3D11HLSLProgram::CmdPreprocessorDefines
 Command object for setting macro defines. More...
 
class  Ogre::D3D11HLSLProgram::CmdTarget
 Command object for setting target assembler. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 

Typedefs

typedef vector< byte >::type Ogre::MicroCode