OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreGLSLMonolithicProgramManager.h File Reference

Classes

class  Ogre::GLSLMonolithicProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>