|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgreDescriptorSetSampler.h"#include "OgreDescriptorSetTexture.h"#include "OgreDescriptorSetUav.h"#include "OgreHlmsCommon.h"#include "OgreHlmsDatablock.h"#include "OgreHlmsSamplerblock.h"#include "OgreScriptLoader.h"#include "OgreHeaderPrefix.h"| Classes | |
| class | Ogre::HlmsManager | 
| HLMS stands for "High Level Material System".  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| Macros | |
| #define | OGRE_HLMS_MAX_BASIC_BLOCKS OGRE_HLMS_NUM_SAMPLERBLOCKS | 
| #define | OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS 4096 | 
| #define | OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS 4096 | 
| #define | OGRE_HLMS_NUM_BLENDBLOCKS 32 | 
| #define | OGRE_HLMS_NUM_MACROBLOCKS 32 | 
| #define | OGRE_HLMS_NUM_SAMPLERBLOCKS 64 |