OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreDescriptorSetSampler.h"
#include "OgreDescriptorSetTexture.h"
#include "OgreDescriptorSetUav.h"
#include "OgreHlmsCommon.h"
#include "OgreHlmsDatablock.h"
#include "OgreHlmsSamplerblock.h"
#include "OgreScriptLoader.h"
#include "OgreHeaderPrefix.h"
Classes | |
class | Ogre::HlmsManager |
HLMS stands for "High Level Material System". More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Macros | |
#define | OGRE_HLMS_MAX_BASIC_BLOCKS OGRE_HLMS_NUM_SAMPLERBLOCKS |
#define | OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS 4096 |
#define | OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS 4096 |
#define | OGRE_HLMS_NUM_BLENDBLOCKS 32 |
#define | OGRE_HLMS_NUM_MACROBLOCKS 32 |
#define | OGRE_HLMS_NUM_SAMPLERBLOCKS 64 |