OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreAny.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreIteratorWrappers.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::v1::KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack. More... | |
class | Ogre::v1::NumericKeyFrame |
Specialised KeyFrame which stores any numeric value. More... | |
class | Ogre::v1::TransformKeyFrame |
Specialised KeyFrame which stores a full transform. More... | |
class | Ogre::v1::VertexMorphKeyFrame |
Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More... | |
class | Ogre::v1::VertexPoseKeyFrame |
Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More... | |
struct | Ogre::v1::VertexPoseKeyFrame::PoseRef |
Reference to a pose at a given influence level. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |