OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreKeyFrame.h File Reference
#include "OgrePrerequisites.h"
#include "OgreAny.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreIteratorWrappers.h"
#include "OgreQuaternion.h"
#include "OgreVector3.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::v1::KeyFrame
 A key frame in an animation sequence defined by an AnimationTrack. More...
 
class  Ogre::v1::NumericKeyFrame
 Specialised KeyFrame which stores any numeric value. More...
 
class  Ogre::v1::TransformKeyFrame
 Specialised KeyFrame which stores a full transform. More...
 
class  Ogre::v1::VertexMorphKeyFrame
 Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
 
class  Ogre::v1::VertexPoseKeyFrame
 Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
 
struct  Ogre::v1::VertexPoseKeyFrame::PoseRef
 Reference to a pose at a given influence level. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 
 Ogre::v1