OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreLight.h File Reference
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreMovableObject.h"
#include "OgrePlaneBoundedVolume.h"
#include "OgreTextureGpuListener.h"
#include "OgreVector4.h"
#include "OgreHeaderPrefix.h"
#include "OgreLight.inl"

Classes

class  Ogre::Light
 Representation of a dynamic light source in the scene. More...
 
class  Ogre::LightFactory
 Factory object for creating Light instances. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>