OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "Math/Array/OgreObjectData.h"
#include "OgreAnimable.h"
#include "OgreId.h"
#include "OgreLodStrategy.h"
#include "OgreSceneNode.h"
#include "OgreVisibilityFlags.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
#include "OgreMovableObject.inl"
Classes | |
class | Ogre::MovableObject |
Abstract class defining a movable object in a scene. More... | |
class | Ogre::MovableObject::Listener |
Listener which gets called back on MovableObject events. More... | |
class | Ogre::MovableObjectFactory |
Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More... | |
class | Ogre::NullEntity |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
typedef vector< Frustum * >::type | Ogre::FrustumVec |
typedef FastArray< Renderable * > | Ogre::RenderableArray |