|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "Math/Array/OgreObjectData.h"#include "OgreAnimable.h"#include "OgreId.h"#include "OgreLodStrategy.h"#include "OgreSceneNode.h"#include "OgreVisibilityFlags.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"#include "OgreMovableObject.inl"| Classes | |
| class | Ogre::MovableObject | 
| Abstract class defining a movable object in a scene.  More... | |
| class | Ogre::MovableObject::Listener | 
| Listener which gets called back on MovableObject events.  More... | |
| class | Ogre::MovableObjectFactory | 
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing.  More... | |
| class | Ogre::NullEntity | 
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| Typedefs | |
| typedef vector< Frustum * >::type | Ogre::FrustumVec | 
| typedef FastArray< Renderable * > | Ogre::RenderableArray |