|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Predefined controller function for dealing with animation. More...
#include <OgrePredefinedControllers.h>
 Inheritance diagram for Ogre::AnimationControllerFunction:
 Inheritance diagram for Ogre::AnimationControllerFunction:| Public Member Functions | |
| AnimationControllerFunction (Real sequenceTime, Real timeOffset=0.0f) | |
| Constructor. | |
| Real | calculate (Real source) override | 
| Overridden function. | |
| void | setSequenceTime (Real seqVal) | 
| Set the sequence duration value manually. | |
| void | setTime (Real timeVal) | 
| Set the time value manually. | |
|  Public Member Functions inherited from Ogre::ControllerFunction< Real > | |
| ControllerFunction (bool deltaInput) | |
| Constructor. | |
| virtual | ~ControllerFunction () | 
Predefined controller function for dealing with animation.
| Ogre::AnimationControllerFunction::AnimationControllerFunction | ( | Real | sequenceTime, | 
| Real | timeOffset = 0.0f | ||
| ) | 
Constructor.
| sequenceTime | The amount of time in seconds it takes to loop through the whole animation sequence. | 
| timeOffset | The offset in seconds at which to start (default is start at 0) | 
Overridden function.
Implements Ogre::ControllerFunction< Real >.
| void Ogre::AnimationControllerFunction::setSequenceTime | ( | Real | seqVal | ) | 
Set the sequence duration value manually.
| void Ogre::AnimationControllerFunction::setTime | ( | Real | timeVal | ) | 
Set the time value manually.