#include <OgreArrayRay.h>
◆ ArrayRay() [1/2]
  
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          | Ogre::ArrayRay::ArrayRay | ( |  | ) |  |  | inline | 
 
 
◆ ArrayRay() [2/2]
◆ intersects()
SLAB method See https://tavianator.com/fast-branchless-raybounding-box-intersections-part-2-nans/. 
References ARRAY_REAL_ZERO, Ogre::MathlibC::CompareGreaterEqual(), Ogre::ArrayAabb::getMaximum(), Ogre::ArrayAabb::getMinimum(), Ogre::ArrayVector3::makeCeil(), Ogre::ArrayVector3::makeFloor(), Ogre::MathlibC::Max(), Ogre::ArrayVector3::mChunkBase, mDirection, Ogre::MathlibC::Min(), mOrigin, and Ogre::MathlibC::SetAll().
 
 
◆ mDirection
◆ mOrigin
The documentation for this class was generated from the following file: