OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreCompositorPassQuadDef.h>
Classes | |
struct | QuadTextureSource |
Public Types | |
enum | FrustumCorners { NO_CORNERS , VIEW_SPACE_CORNERS , VIEW_SPACE_CORNERS_NORMALIZED , VIEW_SPACE_CORNERS_NORMALIZED_LH , WORLD_SPACE_CORNERS , WORLD_SPACE_CORNERS_CENTERED , CAMERA_DIRECTION } |
typedef vector< QuadTextureSource >::type | TextureSources |
Public Types inherited from Ogre::CompositorPassDef | |
typedef vector< UavDependency >::type | UavDependencyVec |
Public Member Functions | |
CompositorPassQuadDef (CompositorNodeDef *parentNodeDef, CompositorTargetDef *parentTargetDef) | |
void | addQuadTextureSource (size_t texUnitIdx, const String &textureName) |
Indicates the pass to change the texture units to use the specified texture sources. More... | |
const TextureSources & | getTextureSources () const |
Public Member Functions inherited from Ogre::CompositorPassDef | |
CompositorPassDef (CompositorPassType passType, CompositorTargetDef *parentTargetDef) | |
virtual | ~CompositorPassDef () |
const CompositorTargetDef * | getParentTargetDef () const |
uint32 | getRtIndex () const |
CompositorPassType | getType () const |
void | setAllClearColours (const ColourValue &clearValue) |
void | setAllLoadActions (LoadAction::LoadAction loadAction) |
void | setAllStoreActions (StoreAction::StoreAction storeAction) |
Public Attributes | |
bool | mAnalyzeAllTextureLayouts |
When true, Ogre will check all bound textures in the material to see if they were properly transitioned to ResourceLayout::Texture, not just the textures referenced by the compositor. More... | |
bool | mCameraCubemapReorient |
When true, the camera will be rotated 90°, -90° or 180° depending on the value of mRtIndex and then restored to its original rotation after we're done. More... | |
IdString | mCameraName |
FrustumCorners | mFrustumCorners |
Type of frustum corners to pass in the quad normals. More... | |
bool | mIsResolve |
When true, the user is telling Ogre this pass just performs a custom FSAA resolve filter. More... | |
bool | mMaterialIsHlms |
If true, mMaterialName is an Hlms material. More... | |
String | mMaterialName |
bool | mUseQuad |
Whether to use a full screen quad or triangle. More... | |
Public Attributes inherited from Ogre::CompositorPassDef | |
ColourValue | mClearColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
float | mClearDepth |
uint32 | mClearStencil |
bool | mColourWrite |
When false will not really bind the RenderTarget for rendering and use a null colour buffer instead. More... | |
uint8 | mExecutionMask |
IdStringVec | mExposedTextures |
bool | mFlushCommandBuffers |
Whether to flush the command buffer at the end of the pass. More... | |
uint32 | mIdentifier |
Custom value in case there's a listener attached (to identify the pass) More... | |
bool | mIncludeOverlays |
TODO: Refactor OgreOverlay to remove this design atrocity. More... | |
LoadAction::LoadAction | mLoadActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
LoadAction::LoadAction | mLoadActionDepth |
LoadAction::LoadAction | mLoadActionStencil |
uint32 | mNumInitialPasses |
Number of times to perform the pass before stopping. -1 to never stop. More... | |
uint32 | mNumViewports |
String | mProfilingId |
bool | mReadOnlyDepth |
bool | mReadOnlyStencil |
bool | mShadowMapFullViewport |
Only used if mShadowMapIdx is valid (if pass is owned by Shadow Nodes). More... | |
uint32 | mShadowMapIdx |
Shadow map index it belongs to (only filled in passes owned by Shadow Nodes) More... | |
bool | mSkipLoadStoreSemantics |
Ignore mLoadAction*/mStoreAction*. More... | |
StoreAction::StoreAction | mStoreActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
StoreAction::StoreAction | mStoreActionDepth |
StoreAction::StoreAction | mStoreActionStencil |
UavDependencyVec | mUavDependencies |
uint8 | mViewportModifierMask |
ViewportRect | mVpRect [16] |
Viewport's region to draw. More... | |
bool | mWarnIfRtvWasFlushed |
Will issue a warning (by raising an exception) if Ogre is forced to flush the RenderTarget, which is very bad for performance on mobile, and can cause serious performance problems in Desktop if using MSAA, and also cause correctness problems (i.e. More... | |
typedef vector<QuadTextureSource>::type Ogre::CompositorPassQuadDef::TextureSources |
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inline |
void Ogre::CompositorPassQuadDef::addQuadTextureSource | ( | size_t | texUnitIdx, |
const String & | textureName | ||
) |
Indicates the pass to change the texture units to use the specified texture sources.
See CompositorPassQuadDef::QuadTextureSource for params
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inline |
bool Ogre::CompositorPassQuadDef::mAnalyzeAllTextureLayouts |
When true, Ogre will check all bound textures in the material to see if they were properly transitioned to ResourceLayout::Texture, not just the textures referenced by the compositor.
bool Ogre::CompositorPassQuadDef::mCameraCubemapReorient |
When true, the camera will be rotated 90°, -90° or 180° depending on the value of mRtIndex and then restored to its original rotation after we're done.
IdString Ogre::CompositorPassQuadDef::mCameraName |
FrustumCorners Ogre::CompositorPassQuadDef::mFrustumCorners |
Type of frustum corners to pass in the quad normals.
mCameraName contains which camera's frustum to pass
bool Ogre::CompositorPassQuadDef::mIsResolve |
When true, the user is telling Ogre this pass just performs a custom FSAA resolve filter.
Hence we should skip this pass for those APIs that don't support explicit resolving TODO: Not really implemented yet!!!
bool Ogre::CompositorPassQuadDef::mMaterialIsHlms |
If true, mMaterialName is an Hlms material.
String Ogre::CompositorPassQuadDef::mMaterialName |
bool Ogre::CompositorPassQuadDef::mUseQuad |
Whether to use a full screen quad or triangle.
(default: false). Note that you may not always get the triangle (for example, if you ask for WORLD_SPACE_CORNERS)