OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::DefaultRaySceneQuery Class Reference

Default implementation of RaySceneQuery. More...

#include <OgreSceneManager.h>

+ Inheritance diagram for Ogre::DefaultRaySceneQuery:

Public Member Functions

 DefaultRaySceneQuery (SceneManager *creator)
 
 ~DefaultRaySceneQuery () override
 
bool execute (ObjectData objData, size_t numNodes, RaySceneQueryListener *listener)
 
void execute (RaySceneQueryListener *listener) override
 See RayScenQuery. More...
 
- Public Member Functions inherited from Ogre::RaySceneQuery
 RaySceneQuery (SceneManager *mgr)
 
 ~RaySceneQuery () override
 
virtual void clearResults ()
 Clears the results of the last query execution. More...
 
virtual RaySceneQueryResultgetLastResults ()
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
virtual ushort getMaxResults () const
 Gets the maximum number of results returned from the query (only relevant if results are being sorted) More...
 
virtual const RaygetRay () const
 Gets the ray which is to be used for this query. More...
 
virtual bool getSortByDistance () const
 Gets whether the results are sorted by distance. More...
 
bool queryResult (MovableObject *obj, Real distance) override
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (SceneQuery::WorldFragment *fragment, Real distance) override
 Self-callback in order to deal with execute which returns collection. More...
 
virtual void setRay (const Ray &ray)
 Sets the ray which is to be used for this query. More...
 
virtual void setSortByDistance (bool sort, ushort maxresults=0)
 Sets whether the results of this query will be sorted by distance along the ray. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask () const
 Returns the current mask for this query. More...
 
virtual const set< WorldFragmentType >::type * getSupportedWorldFragmentTypes () const
 Returns the types of world fragments this query supports. More...
 
virtual WorldFragmentType getWorldFragmentType () const
 Gets the current world fragment types to be returned from the query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setWorldFragmentType (enum WorldFragmentType wft)
 Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
 
- Public Member Functions inherited from Ogre::RaySceneQueryListener
virtual ~RaySceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
enum  WorldFragmentType {
  WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY ,
  WFT_RENDER_OPERATION
}
 This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More...
 
- Public Attributes inherited from Ogre::SceneQuery
uint8 mFirstRq
 
uint8 mLastRq
 

Detailed Description

Default implementation of RaySceneQuery.

Constructor & Destructor Documentation

◆ DefaultRaySceneQuery()

Ogre::DefaultRaySceneQuery::DefaultRaySceneQuery ( SceneManager creator)

◆ ~DefaultRaySceneQuery()

Ogre::DefaultRaySceneQuery::~DefaultRaySceneQuery ( )
override

Member Function Documentation

◆ execute() [1/2]

bool Ogre::DefaultRaySceneQuery::execute ( ObjectData  objData,
size_t  numNodes,
RaySceneQueryListener listener 
)

◆ execute() [2/2]

void Ogre::DefaultRaySceneQuery::execute ( RaySceneQueryListener listener)
overridevirtual

See RayScenQuery.

Implements Ogre::RaySceneQuery.


The documentation for this class was generated from the following file: