OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "Animation/OgreSkeletonAnimManager.h"
#include "Compositor/Pass/OgreCompositorPass.h"
#include "Math/Array/OgreNodeMemoryManager.h"
#include "Math/Array/OgreObjectMemoryManager.h"
#include "OgreAnimationState.h"
#include "OgreAutoParamDataSource.h"
#include "OgreColourValue.h"
#include "OgreLodListener.h"
#include "OgrePlane.h"
#include "OgreQuaternion.h"
#include "OgreRawPtr.h"
#include "OgreRenderSystem.h"
#include "OgreResourceGroupManager.h"
#include "OgreSceneQuery.h"
#include "Threading/OgreThreads.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::BuildLightListRequest |
struct | Ogre::CamerasInProgress |
Struct that holds a number of cameras used in the current rendering pass. More... | |
struct | Ogre::CullFrustumRequest |
All variables are read-only for the worker threads. More... | |
class | Ogre::DefaultAxisAlignedBoxSceneQuery |
Default implementation of AxisAlignedBoxSceneQuery. More... | |
class | Ogre::DefaultIntersectionSceneQuery |
Default implementation of IntersectionSceneQuery. More... | |
class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
class | Ogre::DefaultRaySceneQuery |
Default implementation of RaySceneQuery. More... | |
class | Ogre::DefaultSphereSceneQuery |
Default implementation of SphereSceneQuery. More... | |
class | Ogre::SceneManager |
Manages the organisation and rendering of a 'scene' i.e. More... | |
class | Ogre::SceneManager::Listener |
Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More... | |
struct | Ogre::SceneManager::RenderContext |
class | Ogre::SceneManagerFactory |
Class which will create instances of a given SceneManager. More... | |
struct | Ogre::SceneManagerMetaData |
Structure containing information about a scene manager. More... | |
struct | Ogre::UpdateLodRequest |
struct | Ogre::UpdateTransformRequest |
struct | Ogre::ViewPoint |
Structure for holding a position & orientation pair. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |
Typedefs | |
typedef uint16 | Ogre::SceneTypeMask |
Bitmask containing scene types. More... | |
typedef FastArray< MovableObject::MovableObjectArray > | Ogre::VisibleObjectsPerRq |
typedef FastArray< VisibleObjectsPerRq > | Ogre::VisibleObjectsPerThreadArray |
Enumerations | |
enum | Ogre::SceneType { Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 , Ogre::ST_INTERIOR = 16 } |
Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |