|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "Animation/OgreSkeletonAnimManager.h"#include "Compositor/Pass/OgreCompositorPass.h"#include "Math/Array/OgreNodeMemoryManager.h"#include "Math/Array/OgreObjectMemoryManager.h"#include "OgreAnimationState.h"#include "OgreAutoParamDataSource.h"#include "OgreColourValue.h"#include "OgreLodListener.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreRawPtr.h"#include "OgreRenderSystem.h"#include "OgreResourceGroupManager.h"#include "OgreSceneQuery.h"#include "Threading/OgreThreads.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::BuildLightListRequest | 
| struct | Ogre::CamerasInProgress | 
| Struct that holds a number of cameras used in the current rendering pass.  More... | |
| struct | Ogre::CullFrustumRequest | 
| All variables are read-only for the worker threads.  More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery | 
| Default implementation of AxisAlignedBoxSceneQuery.  More... | |
| class | Ogre::DefaultIntersectionSceneQuery | 
| Default implementation of IntersectionSceneQuery.  More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery | 
| Default implementation of PlaneBoundedVolumeListSceneQuery.  More... | |
| class | Ogre::DefaultRaySceneQuery | 
| Default implementation of RaySceneQuery.  More... | |
| class | Ogre::DefaultSphereSceneQuery | 
| Default implementation of SphereSceneQuery.  More... | |
| class | Ogre::SceneManager | 
| Manages the organisation and rendering of a 'scene' i.e.  More... | |
| class | Ogre::SceneManager::Listener | 
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside.  More... | |
| struct | Ogre::SceneManager::RenderContext | 
| class | Ogre::SceneManagerFactory | 
| Class which will create instances of a given SceneManager.  More... | |
| struct | Ogre::SceneManagerMetaData | 
| Structure containing information about a scene manager.  More... | |
| struct | Ogre::UpdateLodRequest | 
| struct | Ogre::UpdateTransformRequest | 
| struct | Ogre::ViewPoint | 
| Structure for holding a position & orientation pair.  More... | |
| Namespaces | |
| namespace | Ogre | 
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 | 
| Typedefs | |
| typedef uint16 | Ogre::SceneTypeMask | 
| Bitmask containing scene types. | |
| typedef FastArray< MovableObject::MovableObjectArray > | Ogre::VisibleObjectsPerRq | 
| typedef FastArray< VisibleObjectsPerRq > | Ogre::VisibleObjectsPerThreadArray | 
| Enumerations | |
| enum | Ogre::SceneType { Ogre::ST_GENERIC = 1 , Ogre::ST_EXTERIOR_CLOSE = 2 , Ogre::ST_EXTERIOR_FAR = 4 , Ogre::ST_EXTERIOR_REAL_FAR = 8 , Ogre::ST_INTERIOR = 16 } | 
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application.  More... | |