|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
#include <OgreSceneManager.h>
 Inheritance diagram for Ogre::UpdateLodRequest:
 Inheritance diagram for Ogre::UpdateLodRequest:| Public Member Functions | |
| UpdateLodRequest () | |
| UpdateLodRequest (uint8 _firstRq, uint8 _lastRq, const ObjectMemoryManagerVec *_objectMemManager, const Camera *_camera, const Camera *_lodCamera, Real _lodBias) | |
|  Public Member Functions inherited from Ogre::CullFrustumRequest | |
| CullFrustumRequest () | |
| CullFrustumRequest (uint8 _firstRq, uint8 _lastRq, bool _casterPass, bool _addToRenderQueue, bool _cullingLights, const ObjectMemoryManagerVec *_objectMemManager, const Camera *_camera, const Camera *_lodCamera) | |
| Public Attributes | |
| Real | lodBias | 
|  Public Attributes inherited from Ogre::CullFrustumRequest | |
| bool | addToRenderQueue | 
| Whether we should immediately add to render queue v2 objects. | |
| Camera const * | camera | 
| Camera whose frustum we're to cull against. Must be const (read only for all threads). | |
| bool | casterPass | 
| Whether this is a shadow mapping pass. | |
| bool | cullingLights | 
| uint8 | firstRq | 
| First RenderQueue ID to render (inclusive) | |
| uint8 | lastRq | 
| Last RenderQueue ID to render (exclusive) | |
| Camera const * | lodCamera | 
| Camera whose frustum we're to cull against. Must be const (read only for all threads). | |
| ObjectMemoryManagerVec const * | objectMemManager | 
| Memory manager of the objects to cull. | |
| Additional Inherited Members | |
|  Public Types inherited from Ogre::CullFrustumRequest | |
| typedef vector< ObjectMemoryManager * >::type | ObjectMemoryManagerVec | 
| 
 | inline | 
| 
 | inline | 
| Real Ogre::UpdateLodRequest::lodBias |