OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::IntersectionSceneQuery Class Referenceabstract

Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...

#include <OgreSceneQuery.h>

+ Inheritance diagram for Ogre::IntersectionSceneQuery:

Public Member Functions

 IntersectionSceneQuery (SceneManager *mgr)
 
 ~IntersectionSceneQuery () override
 
virtual void clearResults ()
 Clears the results of the last query execution. More...
 
virtual IntersectionSceneQueryResultexecute ()
 Executes the query, returning the results back in one list. More...
 
virtual void execute (IntersectionSceneQueryListener *listener)=0
 Executes the query and returns each match through a listener interface. More...
 
virtual IntersectionSceneQueryResultgetLastResults () const
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
bool queryResult (MovableObject *first, MovableObject *second) override
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment) override
 Self-callback in order to deal with execute which returns collection. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask () const
 Returns the current mask for this query. More...
 
virtual const set< WorldFragmentType >::type * getSupportedWorldFragmentTypes () const
 Returns the types of world fragments this query supports. More...
 
virtual WorldFragmentType getWorldFragmentType () const
 Gets the current world fragment types to be returned from the query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setWorldFragmentType (enum WorldFragmentType wft)
 Tells the query what kind of world geometry to return from queries; often the full renderable geometry is not what is needed. More...
 
- Public Member Functions inherited from Ogre::IntersectionSceneQueryListener
virtual ~IntersectionSceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
enum  WorldFragmentType {
  WFT_NONE , WFT_PLANE_BOUNDED_REGION , WFT_SINGLE_INTERSECTION , WFT_CUSTOM_GEOMETRY ,
  WFT_RENDER_OPERATION
}
 This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries. More...
 
- Public Attributes inherited from Ogre::SceneQuery
uint8 mFirstRq
 
uint8 mLastRq
 

Detailed Description

Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another.

Remarks
This SceneQuery subclass considers the whole world and returns pairs of objects which are close enough to each other that they may be intersecting. Because of this slightly different focus, the return types and listener interface are different for this class.

Constructor & Destructor Documentation

◆ IntersectionSceneQuery()

Ogre::IntersectionSceneQuery::IntersectionSceneQuery ( SceneManager mgr)

◆ ~IntersectionSceneQuery()

Ogre::IntersectionSceneQuery::~IntersectionSceneQuery ( )
override

Member Function Documentation

◆ clearResults()

virtual void Ogre::IntersectionSceneQuery::clearResults ( )
virtual

Clears the results of the last query execution.

Remarks
You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself.

◆ execute() [1/2]

virtual IntersectionSceneQueryResult& Ogre::IntersectionSceneQuery::execute ( )
virtual

Executes the query, returning the results back in one list.

Remarks
This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or clearResults() is called. An more lightweight version of this method that returns results through a listener is also available.

◆ execute() [2/2]

virtual void Ogre::IntersectionSceneQuery::execute ( IntersectionSceneQueryListener listener)
pure virtual

Executes the query and returns each match through a listener interface.

Remarks
Note that this method does not store the results of the query internally so does not update the 'last result' value. This means that this version of execute is more lightweight and therefore more efficient than the version which returns the results as a collection.

Implemented in Ogre::DefaultIntersectionSceneQuery.

◆ getLastResults()

virtual IntersectionSceneQueryResult& Ogre::IntersectionSceneQuery::getLastResults ( ) const
virtual

Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.

◆ queryResult() [1/2]

bool Ogre::IntersectionSceneQuery::queryResult ( MovableObject first,
MovableObject second 
)
overridevirtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::IntersectionSceneQueryListener.

◆ queryResult() [2/2]

bool Ogre::IntersectionSceneQuery::queryResult ( MovableObject movable,
SceneQuery::WorldFragment fragment 
)
overridevirtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::IntersectionSceneQueryListener.


The documentation for this class was generated from the following file: