|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Factory class for GLSL shaders. More...
#include <OgreGLSLShaderFactory.h>
 Inheritance diagram for Ogre::GLSLShaderFactory:
 Inheritance diagram for Ogre::GLSLShaderFactory:| Public Member Functions | |
| GLSLShaderFactory (const GL3PlusSupport &support) | |
| ~GLSLShaderFactory () override | |
| HighLevelGpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) override | 
| Create an instance of GLSLProgram. | |
| void | destroy (HighLevelGpuProgram *prog) override | 
| const String & | getLanguage () const override | 
| Get the name of the language this factory creates shaders for. | |
|  Public Member Functions inherited from Ogre::HighLevelGpuProgramFactory | |
| HighLevelGpuProgramFactory () | |
| virtual | ~HighLevelGpuProgramFactory () | 
Factory class for GLSL shaders.
| Ogre::GLSLShaderFactory::GLSLShaderFactory | ( | const GL3PlusSupport & | support | ) | 
| 
 | override | 
| 
 | overridevirtual | 
Create an instance of GLSLProgram.
Implements Ogre::HighLevelGpuProgramFactory.
| 
 | overridevirtual | 
Implements Ogre::HighLevelGpuProgramFactory.
| 
 | overridevirtual | 
Get the name of the language this factory creates shaders for.
Implements Ogre::HighLevelGpuProgramFactory.