OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Factory class for GLSL shaders. More...
#include <OgreGLSLShaderFactory.h>
Public Member Functions | |
GLSLShaderFactory (const GL3PlusSupport &support) | |
~GLSLShaderFactory () override | |
HighLevelGpuProgram * | create (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) override |
Create an instance of GLSLProgram. More... | |
void | destroy (HighLevelGpuProgram *prog) override |
const String & | getLanguage () const override |
Get the name of the language this factory creates shaders for. More... | |
Public Member Functions inherited from Ogre::HighLevelGpuProgramFactory | |
HighLevelGpuProgramFactory () | |
virtual | ~HighLevelGpuProgramFactory () |
Factory class for GLSL shaders.
Ogre::GLSLShaderFactory::GLSLShaderFactory | ( | const GL3PlusSupport & | support | ) |
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override |
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overridevirtual |
Create an instance of GLSLProgram.
Implements Ogre::HighLevelGpuProgramFactory.
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overridevirtual |
Implements Ogre::HighLevelGpuProgramFactory.
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overridevirtual |
Get the name of the language this factory creates shaders for.
Implements Ogre::HighLevelGpuProgramFactory.