OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreLodCollapser.h>
Public Member Functions | |
virtual | ~LodCollapser () |
bool | _getLastVertexCollapseTo (LodData *data, Vector3 &outVec) |
Returns the destination of the edge, which was last reduced. More... | |
bool | _getLastVertexPos (LodData *data, Vector3 &outVec) |
Returns the last reduced vertex. More... | |
virtual void | collapse (LodData *data, LodCollapseCost *cost, LodOutputProvider *output, int vertexCountLimit, Real collapseCostLimit) |
Reduces vertices until vertexCountLimit or collapseCostLimit is reached. More... | |
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inlinevirtual |
Returns the destination of the edge, which was last reduced.
You should call this function after generateLodLevels!
data | This parameter is not used, but this will guarantee that data is alive. |
outVec | The vector receiving the CollapseTo position. |
Returns the last reduced vertex.
You should call this function after generateLodLevels!
data | This parameter is not used, but this will guarantee that data is alive. |
outVec | The vector receiving the position of the vertex. |
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virtual |
Reduces vertices until vertexCountLimit or collapseCostLimit is reached.