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|  | MetalTextureGpuRenderTarget (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | 
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| void | _setDepthBufferDefaults (uint16 depthBufferPoolId, bool preferDepthTexture, PixelFormatGpu desiredDepthBufferFormat) override | 
|  | These 3 values are used as defaults for the compositor to use, but they may be explicitly overriden by a RenderPassDescriptor. 
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| uint16 | getDepthBufferPoolId () const override | 
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| PixelFormatGpu | getDesiredDepthBufferFormat () const override | 
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| OrientationMode | getOrientationMode () const override | 
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| bool | getPreferDepthTexture () const override | 
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| void | setOrientationMode (OrientationMode orientationMode) override | 
|  | Sets the given orientation. 
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|  | MetalTextureGpu (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | 
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|  | ~MetalTextureGpu () override | 
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| void | _autogenerateMipmaps (CopyEncTransitionMode::CopyEncTransitionMode transitionMode=CopyEncTransitionMode::Auto) override | 
|  | Tells the API to let the HW autogenerate mipmaps. 
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| bool | _isDataReadyImpl () const override | 
|  | For internal use. 
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| void | _notifyTextureSlotChanged (const TexturePool *newPool, uint16 slice) override | 
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| void | _setToDisplayDummyTexture () override | 
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| void | copyTo (TextureGpu *dst, const TextureBox &dstBox, uint8 dstMipLevel, const TextureBox &srcBox, uint8 srcMipLevel, bool keepResolvedTexSynced=true, CopyEncTransitionMode::CopyEncTransitionMode srcTransitionMode=CopyEncTransitionMode::Auto, CopyEncTransitionMode::CopyEncTransitionMode dstTransitionMode=CopyEncTransitionMode::Auto) override | 
|  | 
| virtual void | getCustomAttribute (IdString name, void *pData) override | 
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| id< MTLTexture > | getDisplayTextureName () const | 
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| id< MTLTexture > | getFinalTextureName () const | 
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| id< MTLTexture > | getMsaaFramebufferName () const | 
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| void | getSubsampleLocations (vector< Vector2 >::type locations) override | 
|  | Get the MSAA subsample locations. 
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| id< MTLTexture > | getView (DescriptorSetTexture2::TextureSlot texSlot) | 
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| id< MTLTexture > | getView (DescriptorSetUav::TextureSlot uavSlot) | 
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| id< MTLTexture > | getView (PixelFormatGpu pixelFormat, uint8 mipLevel, uint8 numMipmaps, uint16 arraySlice, bool cubemapsAs2DArrays, bool forUav) | 
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| void | notifyDataIsReady () override | 
|  | Notifies it is safe to use the real data. Everything has been uploaded. 
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| void | setTextureType (TextureTypes::TextureTypes textureType) override | 
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|  | TextureGpu (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) | 
|  | 
|  | ~TextureGpu () override | 
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| uint8 * | _getSysRamCopy (uint8 mipLevel) | 
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| TextureBox | _getSysRamCopyAsBox (uint8 mipLevel) | 
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| size_t | _getSysRamCopyBytesPerImage (uint8 mipLevel) | 
|  | Note: Returns non-zero even if there is no system ram copy. 
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| uint32 | _getSysRamCopyBytesPerRow (uint8 mipLevel) | 
|  | Note: Returns non-zero even if there is no system ram copy. 
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| bool | _isManualTextureFlagPresent () const | 
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| void | _notifySysRamDownloadIsReady (uint8 *sysRamPtr, bool resyncOnly) | 
|  | Do not call directly. 
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| void | _resetTextureManager () | 
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| void | _resolveTo (TextureGpu *resolveTexture) | 
|  | Immediately resolves this texture to the resolveTexture argument. 
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|  | 
| virtual void | _setNextLayout (ResourceLayout::Layout layout) | 
|  | Sets the layout the texture should be transitioned to after the next copy operation (once the copy encoder gets closed) 
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| void | _setSampleDescription (SampleDescription desc, SampleDescription validatedSampleDesc) | 
|  | For internal use. 
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| void | _setSourceType (uint8 type) | 
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| void | _syncGpuResidentToSystemRam () | 
|  | Forces downloading data from GPU to CPU, usually because the data on GPU changed and we're in strategy AlwaysKeepSystemRamCopy. 
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| void | _transitionTo (GpuResidency::GpuResidency newResidency, uint8 *sysRamCopy, bool autoDeleteSysRamCopy=true) | 
|  | This function may be called manually (if user is manually managing a texture) or automatically (e.g. 
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| void | addListener (TextureGpuListener *listener) | 
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| bool | allowsAutoMipmaps () const | 
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| void | copyContentsToMemory (TextureBox src, TextureBox dst, PixelFormatGpu dstFormat, bool automaticResolve=true) | 
|  | Writes the current contents of the render target to the memory. 
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|  | 
| void | copyParametersFrom (TextureGpu *src) | 
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| virtual ResourceLayout::Layout | getCurrentLayout () const | 
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| ResourceLayout::Layout | getDefaultLayout (bool bIgnoreDiscardableFlag=false) const | 
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| uint32 | getDepth () const | 
|  | For TypeCube & TypeCubeArray, this value returns 1. 
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| uint32 | getDepthOrSlices () const | 
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| TextureBox | getEmptyBox (uint8 mipLevel) | 
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| uint32 | getHeight () const | 
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| uint32 | getInternalHeight () const | 
|  | Real API height accounting for TextureGpu::getOrientationMode. See getInternalWidth. 
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|  | 
| uint16 | getInternalSliceStart () const | 
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| TextureTypes::TextureTypes | getInternalTextureType () const | 
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| uint32 | getInternalWidth () const | 
|  | Real API width accounting for TextureGpu::getOrientationMode If orientation mode is 90° or 270° then getInternalWidth returns the height and getInternalHeight returns the width. 
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| const vector< TextureGpuListener * >::type & | getListeners () const | 
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| String | getNameStr () const override | 
|  | Note: This returns the alias name of the texture. 
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| uint8 | getNumMipmaps () const | 
|  | 
| uint32 | getNumSlices () const | 
|  | For TypeCube this value returns 6. 
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|  | 
| PixelFormatGpu | getPixelFormat () const | 
|  | 
| virtual String | getRealResourceNameStr () const | 
|  | Returns the real name (e.g. disk in file) of the resource. 
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|  | 
| SampleDescription | getRequestedSampleDescription () const | 
|  | Returns original requested sample description, i.e. the raw input to setSampleDescription. 
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|  | 
| virtual String | getResourceGroupStr () const | 
|  | 
| SampleDescription | getSampleDescription () const | 
|  | Returns effective sample description supported by the API. 
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|  | 
| String | getSettingsDesc () const | 
|  | 
| size_t | getSizeBytes () const | 
|  | Returns total size in bytes used in GPU by this texture (not by its pool) including mipmaps. 
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|  | 
| uint8 | getSourceType () const | 
|  | This setting is for where the texture is created, e.g. 
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|  | 
| TextureGpuManager * | getTextureManager () const | 
|  | 
| const TexturePool * | getTexturePool () const | 
|  | 
| uint32 | getTexturePoolId () const | 
|  | 
| TextureTypes::TextureTypes | getTextureType () const | 
|  | 
| uint32 | getWidth () const | 
|  | 
| bool | hasAutomaticBatching () const | 
|  | 
| bool | hasAutoMipmapAuto () const | 
|  | 
| bool | hasEquivalentParameters (TextureGpu *other) const | 
|  | 
| bool | hasMsaaExplicitResolves () const | 
|  | 
| bool | isDataReady () const | 
|  | True if this texture is fully ready to be used for displaying. 
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|  | 
| bool | isDiscardableContent () const | 
|  | 
| bool | isManualTexture () const | 
|  | 
| bool | isMetadataReady () const | 
|  | It is threadsafe to call this function from main thread. 
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|  | 
| virtual bool | isMsaaPatternSupported (MsaaPatterns::MsaaPatterns pattern) | 
|  | 
| bool | isMultisample () const | 
|  | 
| virtual bool | isOpenGLRenderWindow () const | 
|  | OpenGL RenderWindows are a bit specific: 
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|  | 
| bool | isPoolOwner () const | 
|  | 
| bool | isReinterpretable () const | 
|  | 
| bool | isRenderToTexture () const | 
|  | 
| bool | isRenderWindowSpecific () const | 
|  | 
| bool | isTexture () const | 
|  | 
| bool | isTextureGpu () const override | 
|  | 
| bool | isUav () const | 
|  | 
| void | notifyAllListenersTextureChanged (uint32 reason, void *extraData=0) | 
|  | 
| bool | prefersLoadingFromFileAsSRGB () const | 
|  | 
| void | removeListener (TextureGpuListener *listener) | 
|  | 
| bool | requiresTextureFlipping () const | 
|  | 
| void | scheduleReupload (Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) | 
|  | There are times where you want to reload a texture again (e.g. 
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|  | 
| void | scheduleTransitionTo (GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) | 
|  | Same as unsafeScheduleTransitionTo, but first checks if we're already in the residency state we want to go to, or if it has already been scheduled; thus it can be called multiple times. 
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|  | 
| void | setNumMipmaps (uint8 numMipmaps) | 
|  | 
| void | setPixelFormat (PixelFormatGpu pixelFormat) | 
|  | Sets the pixel format. 
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|  | 
| void | setResolution (uint32 width, uint32 height, uint32 depthOrSlices=1u) | 
|  | 
| void | setSampleDescription (SampleDescription desc) | 
|  | 
| void | setTexturePoolId (uint32 poolId) | 
|  | 2D Texture with automatic batching will be merged with other textures into the same pool as one big 2D Array texture behind the scenes. 
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|  | 
| virtual bool | supportsAsDepthBufferFor (TextureGpu *colourTarget) const | 
|  | 
| virtual void | swapBuffers () | 
|  | Only valid for TextureGpu classes. 
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|  | 
| void | unsafeScheduleTransitionTo (GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) | 
|  | Schedules an async transition in residency. 
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|  | 
| void | waitForData () | 
|  | Blocks main thread until data is ready. 
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|  | 
| void | waitForMetadata () | 
|  | Blocks main thread until metadata is ready. 
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|  | 
| void | writeContentsToFile (const String &filename, uint8 minMip, uint8 maxMip, bool automaticResolve=true) | 
|  | Writes the current contents of the render target to the named file. 
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|  | 
| virtual | ~GpuTrackedResource () | 
|  | 
|  | GpuResource (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name) | 
|  | 
| virtual | ~GpuResource () | 
|  | 
| void | _addPendingResidencyChanges (uint32 value) | 
|  | 
| void | _setNextResidencyStatus (GpuResidency::GpuResidency nextResidency) | 
|  | 
| GpuPageOutStrategy::GpuPageOutStrategy | getGpuPageOutStrategy () const | 
|  | 
| IdString | getName () const | 
|  | 
| GpuResidency::GpuResidency | getNextResidencyStatus () const | 
|  | When getResidencyStatus() != getNextResidencyStatus(), residency changes happen in the main thread, while some preparation may be happening in the background. 
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|  | 
| uint32 | getPendingResidencyChanges () const | 
|  | Returns the number of pending residency changes. 
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|  | 
| GpuResidency::GpuResidency | getResidencyStatus () const | 
|  |