|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Local texture definition. More...
#include <OgreCompositorShadowNodeDef.h>
 Inheritance diagram for Ogre::ShadowTextureDefinition:
 Inheritance diagram for Ogre::ShadowTextureDefinition:| Public Member Functions | |
| ShadowTextureDefinition (ShadowMapTechniques t, const String &texRefName, const Vector2 &_uvOffset, const Vector2 &_uvLength, uint8 _arrayIdx, size_t _light, size_t _split) | |
| void | _setSharesSetupWithIdx (size_t idx) | 
| size_t | getSharesSetupWith () const | 
| IdString | getTextureName () const | 
| String | getTextureNameStr () const | 
| Public Attributes | |
| uint8 | arrayIdx | 
| float | autoConstantBiasScale | 
| 0 to disable. | |
| float | autoNormalOffsetBiasScale | 
| 0 to disable. | |
| float | constantBiasScale | 
| Constant bias is per material (tweak HlmsDatablock::mShadowConstantBias). | |
| size_t | light | 
| float | normalOffsetBias | 
| Normal offset bias is per cascade / shadow map. | |
| uint32 | numSplits | 
| uint32 | numStableSplits | 
| Real | pssmLambda | 
| ShadowMapTechniques | shadowMapTechnique | 
| size_t | split | 
| Real | splitBlend | 
| Real | splitFade | 
| Real | splitPadding | 
| Vector2 | uvLength | 
| Vector2 | uvOffset | 
| float | xyPadding | 
Local texture definition.
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| uint8 Ogre::ShadowTextureDefinition::arrayIdx | 
| float Ogre::ShadowTextureDefinition::autoConstantBiasScale | 
0 to disable.
Non-zero to increase bias based on orthographic projection's window size.
| float Ogre::ShadowTextureDefinition::autoNormalOffsetBiasScale | 
0 to disable.
Non-zero to increase bias based on orthographic projection's window size.
| float Ogre::ShadowTextureDefinition::constantBiasScale | 
Constant bias is per material (tweak HlmsDatablock::mShadowConstantBias).
This value lets you multiply it 'mShadowConstantBias * constantBiasScale' per cascade / shadow map
This is applied on top of the autocalculated bias from autoConstantBiasScale
| size_t Ogre::ShadowTextureDefinition::light | 
| float Ogre::ShadowTextureDefinition::normalOffsetBias | 
Normal offset bias is per cascade / shadow map.
This is applied on top of the autocalculated bias from autoNormalOffsetBiasScale
| uint32 Ogre::ShadowTextureDefinition::numSplits | 
| uint32 Ogre::ShadowTextureDefinition::numStableSplits | 
| Real Ogre::ShadowTextureDefinition::pssmLambda | 
| ShadowMapTechniques Ogre::ShadowTextureDefinition::shadowMapTechnique | 
| size_t Ogre::ShadowTextureDefinition::split | 
| Real Ogre::ShadowTextureDefinition::splitBlend | 
| Real Ogre::ShadowTextureDefinition::splitFade | 
| Real Ogre::ShadowTextureDefinition::splitPadding | 
| Vector2 Ogre::ShadowTextureDefinition::uvLength | 
| Vector2 Ogre::ShadowTextureDefinition::uvOffset | 
| float Ogre::ShadowTextureDefinition::xyPadding |