Class to build up a mesh with vertices and indices.  
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#include <OgreVolumeMeshBuilder.h>
|  | 
|  | MeshBuilder () | 
|  | Constructor. 
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|  | 
| void | addTriangle (const Vector3 &v0, const Vector3 &n0, const Vector3 &v1, const Vector3 &n1, const Vector3 &v2, const Vector3 &n2) | 
|  | Adds a triangle to the mesh with reusing already existent vertices via their index. 
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|  | 
| void | executeCallback (MeshBuilderCallback *callback, const SimpleRenderable *simpleRenderable, size_t level, int inProcess) const | 
|  | Executes a MeshBuilderCallback on this instance. 
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|  | 
| size_t | generateBuffers (RenderOperation &operation) | 
|  | Generates the vertex- and indexbuffer of this mesh on the given RenderOperation. 
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|  | 
| Entity * | generateWithManualObject (SceneManager *sceneManager, const String &name, const String &material) | 
|  | Generates an entity via a ManualObject. 
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|  | 
| AxisAlignedBox | getBoundingBox () | 
|  | Gets the bounding box of the mesh. 
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|  | 
Class to build up a mesh with vertices and indices. 
◆ MeshBuilder()
      
        
          | Ogre::Volume::MeshBuilder::MeshBuilder | ( |  | ) |  | 
      
 
 
◆ addCubeToManualObject()
Adds a cube to a manual object rendering lines. 
Corner numeration: 4 5 7 6 0 1 3 2 
- Parameters
- 
  
    | manual | The manual for the cube lines. |  | c0 | The corner 0. |  | c1 | The corner 1. |  | c2 | The corner 2. |  | c3 | The corner 3. |  | c4 | The corner 4. |  | c5 | The corner 5. |  | c6 | The corner 6. |  | c7 | The corner 7. |  | baseIndex | The next free index of this manual object. Is incremented by 8 in this function. |  
 
References Ogre::ManualObject::index(), and Ogre::ManualObject::position().
 
 
◆ addTriangle()
Adds a triangle to the mesh with reusing already existent vertices via their index. 
- Parameters
- 
  
    | v0 | The first vertex of the triangle. |  | n0 | The normal of the first vertex. |  | v1 | The second vertex of the triangle. |  | n1 | The normal of the second vertex. |  | v2 | The third vertex of the triangle. |  | n2 | The normal of the third vertex. |  
 
 
 
◆ executeCallback()
      
        
          | void Ogre::Volume::MeshBuilder::executeCallback | ( | MeshBuilderCallback * | callback, | 
        
          |  |  | const SimpleRenderable * | simpleRenderable, | 
        
          |  |  | size_t | level, | 
        
          |  |  | int | inProcess | 
        
          |  | ) |  | const | 
      
 
Executes a MeshBuilderCallback on this instance. 
- Parameters
- 
  
    | callback | The callback to execute. |  | simpleRenderable | Contains the SimpleRenderable for which the triangles were built. |  | level | The LOD level of this mesh. |  | inProcess | The amount of other meshes/LOD-Chunks still to be loaded. |  
 
 
 
◆ generateBuffers()
      
        
          | size_t Ogre::Volume::MeshBuilder::generateBuffers | ( | RenderOperation & | operation | ) |  | 
      
 
Generates the vertex- and indexbuffer of this mesh on the given RenderOperation. 
- Parameters
- 
  
    | operation | The RenderOperation for the buffers. |  
 
- Returns
- The amount of generated triangles. 
 
 
◆ generateWithManualObject()
      
        
          | Entity * Ogre::Volume::MeshBuilder::generateWithManualObject | ( | SceneManager * | sceneManager, | 
        
          |  |  | const String & | name, | 
        
          |  |  | const String & | material | 
        
          |  | ) |  |  | 
      
 
Generates an entity via a ManualObject. 
- Parameters
- 
  
    | sceneManager | The creating sceneManager. |  | name | The name for the entity. |  | material | The material to use. |  
 
- Returns
- The created entity. 
 
 
◆ getBoundingBox()
Gets the bounding box of the mesh. 
- Returns
- The bounding box. 
 
 
The documentation for this class was generated from the following file: