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|  | ManualObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | 
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|  | ~ManualObject () override | 
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| void | _releaseManualHardwareResources () override | 
|  | Notifies the movable object that hardware resources were lost. 
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| virtual_l1 void | begin (const String &datablockName, OperationType opType=OT_TRIANGLE_LIST) | 
|  | Start defining a part of the object. 
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| virtual_l1 void | beginUpdate (size_t sectionIndex) | 
|  | Start the definition of an update to a part of the object. 
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| virtual_l1 void | clear () | 
|  | Completely clear the contents of the object. 
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| virtual_l1 void | colour (const ColourValue &col) | 
|  | Add a vertex diffuse colour to a vertex. 
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| virtual_l1 void | colour (Real r, Real g, Real b, Real a=1.0f) | 
|  | Add a vertex diffuse colour to a vertex. 
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| virtual_l1 MeshPtr | convertToMesh (const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true) | 
|  | Convert this object to a Mesh. 
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| size_t | currentIndexCount () | 
|  | Get the current count of indices when building a new buffer. 
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| size_t | currentVertexCount () | 
|  | Get the current count of vertices when building a new buffer. 
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| virtual_l1 ManualObjectSection * | end () | 
|  | Finish defining the object and compile the final renderable version. 
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| virtual_l1 void | estimateIndexCount (size_t icount) | 
|  | Estimate the number of indices ahead of time. 
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| virtual_l1 void | estimateVertexCount (size_t vcount) | 
|  | Estimate the number of vertices ahead of time. 
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| virtual_l1 size_t | getCurrentIndexCount () const | 
|  | Get the number of indices in the section currently being defined (returns 0 if no section is in progress). 
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| virtual_l1 size_t | getCurrentVertexCount () const | 
|  | Get the number of vertices in the section currently being defined (returns 0 if no section is in progress). 
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| const String & | getMovableType () const override | 
|  | Returns the type name of this object. 
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| unsigned int | getNumSections () const | 
|  | Retrieves the number of ManualObjectSection objects making up this ManualObject. 
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| ManualObjectSection * | getSection (const Ogre::String &name) const | 
|  | Gets a pointer to a previously named ManualObjectSection (via ManualObjectSection::setName). 
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| ManualObjectSection * | getSection (unsigned int index) const | 
|  | Gets a pointer to a ManualObjectSection, i.e. 
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| virtual_l1 void | index (uint32 idx) | 
|  | Add a vertex index to construct faces / lines / points. 
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| virtual_l1 void | line (uint32 i1, uint32 i2) | 
|  | Add a set of 2 vertex indices to construct a line; this is a shortcut to calling index() 2 times. 
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| virtual_l1 void | normal (const Vector3 &norm) | 
|  | Add a vertex normal to the current vertex. 
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| virtual_l1 void | normal (Real x, Real y, Real z) | 
|  | Add a vertex normal to the current vertex. 
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| virtual_l1 void | position (const Vector3 &pos) | 
|  | Add a vertex position, starting a new vertex at the same time. 
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| virtual_l1 void | position (Real x, Real y, Real z) | 
|  | Add a vertex position, starting a new vertex at the same time. 
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| virtual_l1 void | quad (uint32 i1, uint32 i2, uint32 i3, uint32 i4) | 
|  | Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice. 
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| void | removeSection (unsigned int idx) | 
|  | Removes the section with given index. 
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| void | setDatablock (size_t subIndex, const String &name) | 
|  | Alter the material for a subsection of this object after it has been specified. 
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| virtual_l1 void | specular (const ColourValue &col) | 
|  | Add a vertex specular colour to a vertex. 
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| virtual_l1 void | specular (Real r, Real g, Real b, Real a=1.0f) | 
|  | Add a vertex specular colour to a vertex. 
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| virtual_l1 void | tangent (const Vector3 &tan) | 
|  | Add a vertex tangent to the current vertex. 
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| virtual_l1 void | tangent (Real x, Real y, Real z) | 
|  | Add a vertex tangent to the current vertex. 
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| virtual_l1 void | textureCoord (const Vector2 &uv) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (const Vector3 &uvw) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (const Vector4 &xyzw) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (Real u) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (Real u, Real v) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (Real u, Real v, Real w) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | textureCoord (Real x, Real y, Real z, Real w) | 
|  | Add a texture coordinate to the current vertex. 
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| virtual_l1 void | triangle (uint32 i1, uint32 i2, uint32 i3) | 
|  | Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times. 
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|  | MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) | 
|  | Constructor. 
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|  | MovableObject (ObjectData *objectDataPtrs) | 
|  | Don't use this constructor unless you know what you're doing. 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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| SceneManager * | _getManager () const | 
|  | Get the manager of this object, if any (internal use only) 
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| ObjectData & | _getObjectData () | 
|  | Returns a direct access to the ObjectData state. 
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| const Matrix4 & | _getParentNodeFullTransform () const | 
|  | Returns the full transformation of the parent sceneNode or the attachingPoint node. 
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| virtual void | _notifyAttached (Node *parent) | 
|  | Internal method called to notify the object that it has been attached to a node. 
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| void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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| virtual void | _notifyParentNodeMemoryChanged () | 
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| virtual void | _notifyStaticDirty () const | 
|  | Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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| virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | detachFromParent () | 
|  | Detaches an object from a parent SceneNode if attached. 
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| RealAsUint | getCachedDistanceToCamera () const | 
|  | Returns the distance to camera as calculated in cullFrustum() 
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| Real | getCachedDistanceToCameraAsReal () const | 
|  | Returns the distance to camera as calculated in cullFrustum() 
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| bool | getCastShadows () const | 
|  | Returns whether shadow casting is enabled for this object. 
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| unsigned char | getCurrentMeshLod () const | 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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| Listener * | getListener () const | 
|  | Gets the current listener for this object. 
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| Aabb | getLocalAabb () const | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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| float | getLocalRadius () const | 
|  | See getLocalAabb and getWorldRadius. 
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| const String & | getName () const | 
|  | Returns the name of this object. 
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| Node * | getParentNode () const | 
|  | Returns the node to which this object is attached. 
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| SceneNode * | getParentSceneNode () const | 
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| uint32 | getQueryFlags () const | 
|  | Returns the query flags relevant for this object. 
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| Real | getRenderingDistance () const | 
|  | Gets the distance at which batches are no longer rendered. 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| uint8 | getRenderQueueGroup () const | 
|  | Gets the queue group for this entity, see setRenderQueueGroup for full details. 
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| Real | getShadowRenderingDistance () const | 
|  | Gets the distance at which batches are no longer casting shadows. 
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| SkeletonInstance * | getSkeletonInstance () const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class. 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class. 
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| uint32 | getVisibilityFlags () const | 
|  | Returns the visibility flags relevant for this object. 
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| bool | getVisible () const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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| Aabb | getWorldAabb () const | 
|  | Gets the axis aligned box in world space. 
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| Aabb | getWorldAabbUpdated () | 
|  | Gets the axis aligned box in world space. 
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| float | getWorldRadius () const | 
|  | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). 
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| float | getWorldRadiusUpdated () | 
|  | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). 
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| virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) | 
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| bool | isAttached () const | 
|  | Returns true if this object is attached to a Node. 
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| bool | isStatic () const | 
|  | Checks whether this MovableObject is static. 
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| bool | isVisible () const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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| const LightList & | queryLights () const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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| void | setLocalAabb (const Aabb box) | 
|  | Sets the local axis-aligned bounding box for this object. 
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| void | setName (const String &name) | 
|  | Sets a custom name for this node. 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through. 
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| void | setShadowRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer casting shadows. 
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| bool | setStatic (bool bStatic) | 
|  | Turns this Node into static or dynamic. 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  | 
|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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| const StringVector & | getAnimableValueNames () const | 
|  | Gets a list of animable value names for this object. 
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|  | IdObject (IdType id) | 
|  | We don't call generateNewId() here, to prevent objects in the stack (i.e. 
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| IdType | getId () const | 
|  | Get the unique id of this object. 
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| bool | operator() (const IdObject &left, const IdObject &right) | 
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| bool | operator() (const IdObject *left, const IdObject *right) | 
|  |