OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassClear Class Reference

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc). More...

#include <OgreCompositorPassClear.h>

Inheritance diagram for Ogre::CompositorPassClear:

Public Member Functions

 CompositorPassClear (const CompositorPassClearDef *definition, SceneManager *sceneManager, const RenderTargetViewDef *rtv, CompositorNode *parentNode)
void execute (const Camera *lodCamera) override
Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
virtual ~CompositorPass ()
ResourceTransitionArray & _getResourceTransitionsNonConst ()
Vector2 getActualDimensions () const
const TextureGpu * getAnyTargetTexture () const
 Contains the first valid texture in mRenderPassDesc, to be used for reference (e.g.
const CompositorPassDef * getDefinition () const
const CompositorNode * getParentNode () const
RenderPassDescriptor * getRenderPassDesc () const
const ResourceTransitionArray & getResourceTransitions () const
const CompositorTextureVec & getTextureDependencies () const
CompositorPassType getType () const
Real getViewportAspectRatio (size_t vpIdx)
virtual void notifyCleared ()
virtual void notifyDestroyed (const UavBufferPacked *buffer)
virtual void notifyDestroyed (TextureGpu *channel)
virtual bool notifyRecreated (const TextureGpu *channel)
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
void profilingBegin ()
void profilingEnd ()
virtual void resetNumPassesLeft ()

Detailed Description

Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc).

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassClear()

Ogre::CompositorPassClear::CompositorPassClear ( const CompositorPassClearDef * definition,
SceneManager * sceneManager,
const RenderTargetViewDef * rtv,
CompositorNode * parentNode )

Member Function Documentation

◆ execute()

void Ogre::CompositorPassClear::execute ( const Camera * lodCamera)
overridevirtual

Implements Ogre::CompositorPass.


The documentation for this class was generated from the following file: