OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorPassIblSpecular Class Reference

Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture. More...

#include <OgreCompositorPassIblSpecular.h>

Inheritance diagram for Ogre::CompositorPassIblSpecular:

Public Member Functions

 CompositorPassIblSpecular (const CompositorPassIblSpecularDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode)
 ~CompositorPassIblSpecular () override
void execute (const Camera *lodCamera) override
bool notifyRecreated (const TextureGpu *channel) override
void resetNumPassesLeft () override
Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
virtual ~CompositorPass ()
ResourceTransitionArray & _getResourceTransitionsNonConst ()
Vector2 getActualDimensions () const
const TextureGpu * getAnyTargetTexture () const
 Contains the first valid texture in mRenderPassDesc, to be used for reference (e.g.
const CompositorPassDef * getDefinition () const
const CompositorNode * getParentNode () const
RenderPassDescriptor * getRenderPassDesc () const
const ResourceTransitionArray & getResourceTransitions () const
const CompositorTextureVec & getTextureDependencies () const
CompositorPassType getType () const
Real getViewportAspectRatio (size_t vpIdx)
virtual void notifyCleared ()
virtual void notifyDestroyed (const UavBufferPacked *buffer)
virtual void notifyDestroyed (TextureGpu *channel)
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
void profilingBegin ()
void profilingEnd ()

Detailed Description

Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture.

Requires

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassIblSpecular()

Ogre::CompositorPassIblSpecular::CompositorPassIblSpecular ( const CompositorPassIblSpecularDef * definition,
const RenderTargetViewDef * rtv,
CompositorNode * parentNode )

◆ ~CompositorPassIblSpecular()

Ogre::CompositorPassIblSpecular::~CompositorPassIblSpecular ( )
override

Member Function Documentation

◆ execute()

void Ogre::CompositorPassIblSpecular::execute ( const Camera * lodCamera)
overridevirtual

Implements Ogre::CompositorPass.

◆ notifyRecreated()

bool Ogre::CompositorPassIblSpecular::notifyRecreated ( const TextureGpu * channel)
overridevirtual

◆ resetNumPassesLeft()

void Ogre::CompositorPassIblSpecular::resetNumPassesLeft ( )
overridevirtual

Reimplemented from Ogre::CompositorPass.


The documentation for this class was generated from the following file: