OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::CompositorPassIblSpecular Class Reference

Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture. More...

#include <OgreCompositorPassIblSpecular.h>

+ Inheritance diagram for Ogre::CompositorPassIblSpecular:

Public Member Functions

 CompositorPassIblSpecular (const CompositorPassIblSpecularDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode)
 
 ~CompositorPassIblSpecular () override
 
void execute (const Camera *lodCamera) override
 
bool notifyRecreated (const TextureGpu *channel) override
 
void resetNumPassesLeft () override
 
- Public Member Functions inherited from Ogre::CompositorPass
 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
 
virtual ~CompositorPass ()
 
ResourceTransitionArray_getResourceTransitionsNonConst ()
 
Vector2 getActualDimensions () const
 
const TextureGpugetAnyTargetTexture () const
 Contains the first valid texture in mRenderPassDesc, to be used for reference (e.g. More...
 
const CompositorPassDefgetDefinition () const
 
const CompositorNodegetParentNode () const
 
RenderPassDescriptorgetRenderPassDesc () const
 
const ResourceTransitionArraygetResourceTransitions () const
 
const CompositorTextureVecgetTextureDependencies () const
 
CompositorPassType getType () const
 
Real getViewportAspectRatio (size_t vpIdx)
 
virtual void notifyCleared ()
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void profilingBegin ()
 
void profilingEnd ()
 

Detailed Description

Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture.

Requires

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPassIblSpecular()

Ogre::CompositorPassIblSpecular::CompositorPassIblSpecular ( const CompositorPassIblSpecularDef definition,
const RenderTargetViewDef rtv,
CompositorNode parentNode 
)

◆ ~CompositorPassIblSpecular()

Ogre::CompositorPassIblSpecular::~CompositorPassIblSpecular ( )
override

Member Function Documentation

◆ execute()

void Ogre::CompositorPassIblSpecular::execute ( const Camera lodCamera)
overridevirtual

Implements Ogre::CompositorPass.

◆ notifyRecreated()

bool Ogre::CompositorPassIblSpecular::notifyRecreated ( const TextureGpu channel)
overridevirtual

◆ resetNumPassesLeft()

void Ogre::CompositorPassIblSpecular::resetNumPassesLeft ( )
overridevirtual

Reimplemented from Ogre::CompositorPass.


The documentation for this class was generated from the following file: