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OGRE-Next 4.0.0unstable
Object-Oriented Graphics Rendering Engine
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For D3D11, most (if not all) buffers, can be treated with the same code. More...
#include <OgreD3D11BufferInterface.h>
For D3D11, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.
Ogre::D3D11BufferInterface::D3D11BufferInterface | ( | size_t | vboPoolIdx, |
ID3D11Buffer * | d3dBuffer, | ||
D3D11DynamicBuffer * | dynamicBuffer | ||
) |
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override |
void Ogre::D3D11BufferInterface::_deleteInitialData | ( | ) |
Only use this function for the first upload.
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inline |
void Ogre::D3D11BufferInterface::_setVboName | ( | size_t | vboPoolIdx, |
ID3D11Buffer * | vboName, | ||
size_t | internalBufferStartBytes | ||
) |
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overridevirtual |
Implements Ogre::BufferInterface.
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inline |
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overridevirtual |
Implements Ogre::BufferInterface.
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overridevirtual |
Implements Ogre::BufferInterface.
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overridevirtual |
Implements Ogre::BufferInterface.