ForwardPlusBase.
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#include <OgreForwardPlusBase.h>
◆ CachedGridBufferVec
◆ ForwardPlusMethods
Enumerator |
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MethodForward3D | |
MethodForwardClustered | |
NumForwardPlusMethods | |
◆ ForwardPlusBase()
Ogre::ForwardPlusBase::ForwardPlusBase |
( |
SceneManager * |
sceneManager, |
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bool |
decalsEnabled, |
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bool |
cubemapProbesEnabled |
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) |
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◆ ~ForwardPlusBase()
virtual Ogre::ForwardPlusBase::~ForwardPlusBase |
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virtual |
◆ _changeRenderSystem()
void Ogre::ForwardPlusBase::_changeRenderSystem |
( |
RenderSystem * |
newRs | ) |
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◆ _releaseManualHardwareResources()
void Ogre::ForwardPlusBase::_releaseManualHardwareResources |
( |
| ) |
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◆ collectLights()
virtual void Ogre::ForwardPlusBase::collectLights |
( |
Camera * |
camera | ) |
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pure virtual |
◆ fillConstBufferData()
virtual void Ogre::ForwardPlusBase::fillConstBufferData |
( |
Viewport * |
viewport, |
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bool |
bRequiresTextureFlipping, |
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uint32 |
renderTargetHeight, |
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IdString |
shaderSyntax, |
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bool |
instancedStereo, |
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float *RESTRICT_ALIAS |
passBufferPtr |
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) |
| const |
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pure virtual |
◆ getConstBufferSize()
virtual size_t Ogre::ForwardPlusBase::getConstBufferSize |
( |
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const |
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pure virtual |
◆ getDebugMode()
bool Ogre::ForwardPlusBase::getDebugMode |
( |
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const |
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inline |
◆ getDecalsEnabled()
bool Ogre::ForwardPlusBase::getDecalsEnabled |
( |
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const |
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inline |
◆ getEnableVpls()
bool Ogre::ForwardPlusBase::getEnableVpls |
( |
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const |
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inline |
◆ getFadeAttenuationRange()
bool Ogre::ForwardPlusBase::getFadeAttenuationRange |
( |
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const |
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inline |
◆ getFineLightMaskGranularity()
bool Ogre::ForwardPlusBase::getFineLightMaskGranularity |
( |
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const |
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inline |
◆ getForwardPlusMethod()
◆ getGlobalLightListBuffer()
Cache the return value as internally we perform an O(N) search.
◆ getGridBuffer()
Cache the return value as internally we perform an O(N) search.
◆ isCacheDirty()
bool Ogre::ForwardPlusBase::isCacheDirty |
( |
const Camera * |
camera | ) |
const |
◆ setDebugMode()
void Ogre::ForwardPlusBase::setDebugMode |
( |
bool |
debugMode | ) |
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inline |
Turns on visualization of light cell occupancy.
◆ setEnableVpls()
void Ogre::ForwardPlusBase::setEnableVpls |
( |
bool |
enable | ) |
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inline |
◆ setFadeAttenuationRange()
void Ogre::ForwardPlusBase::setFadeAttenuationRange |
( |
bool |
fade | ) |
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inline |
Attenuates the light by the attenuation range, causing smooth endings when at the end of the light range instead of a sudden sharp termination.
This isn't physically based (light's range is infinite), but looks very well, and makes more intuitive to manipulate a light by controlling its range instead of controlling its radius.
- See also
- Light::setAttenuationBasedOnRadius and
-
setAttenuation. And even when controlling the light by its radius, you don't have to worry so much about the threshold's value being accurate. It has a tendency to make lights dimmer though. That's the price to pay for this optimization and having more intuitive controls. Enabled by default.
In math: atten *= max( (attenRange - fDistance) / attenRange, 0.0f );
◆ setFineLightMaskGranularity()
void Ogre::ForwardPlusBase::setFineLightMaskGranularity |
( |
bool |
useFineGranularity | ) |
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inline |
Toggles whether light masks will be obeyed per object & per light by doing: if( movableObject->getLightMask() & light->getLightMask() ) doLighting( movableObject light ); Note this toggle only affects Forward+ lights.
You may want to see HlmsPbs::setFineLightMaskGranularity for control over Forward lights. If you only need coarse granularity control over Forward+ lights, you may get higher performance via CompositorPassSceneDef::mLightVisibilityMask (light_visibility_mask keyword in scripts).
◆ setHlmsPassProperties()
virtual void Ogre::ForwardPlusBase::setHlmsPassProperties |
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const size_t |
tid, |
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Hlms * |
hlms |
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) |
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virtual |
◆ MaxCubemapProbeRq
const uint32 Ogre::ForwardPlusBase::MaxCubemapProbeRq |
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static |
◆ MaxDecalRq
const uint32 Ogre::ForwardPlusBase::MaxDecalRq |
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static |
◆ MinCubemapProbeRq
const uint32 Ogre::ForwardPlusBase::MinCubemapProbeRq |
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static |
◆ MinDecalRq
const uint32 Ogre::ForwardPlusBase::MinDecalRq |
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static |
The documentation for this class was generated from the following file: