OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::Grid3DPageStrategy Class Reference

Page strategy which loads new pages based on a regular 3D grid. More...

#include <OgreGrid3DPageStrategy.h>

+ Inheritance diagram for Ogre::Grid3DPageStrategy:

Public Member Functions

 Grid3DPageStrategy (PageManager *manager)
 
 ~Grid3DPageStrategy ()
 
PageStrategyDatacreateData ()
 Create a PageStrategyData instance containing the data specific to this PageStrategy. More...
 
void destroyData (PageStrategyData *d)
 Destroy a PageStrategyData instance containing the data specific to this PageStrategy. More...
 
PageID getPageID (const Vector3 &worldPos, PagedWorldSection *section)
 Get the page ID for a given world position. More...
 
void notifyCamera (Camera *cam, PagedWorldSection *section)
 Called when a camera is used for any kind of rendering. More...
 
void updateDebugDisplay (Page *p, SceneNode *sn)
 Update the contents of the passed in SceneNode to reflect the debug display of a given page. More...
 
- Public Member Functions inherited from Ogre::PageStrategy
 PageStrategy (const String &name, PageManager *manager)
 
virtual ~PageStrategy ()
 
virtual void frameEnd (Real timeElapsed, PagedWorldSection *section)
 Called when the frame ends. More...
 
virtual void frameStart (Real timeSinceLastFrame, PagedWorldSection *section)
 Called when the frame starts. More...
 
PageManagergetManager () const
 
const StringgetName () const
 

Detailed Description

Page strategy which loads new pages based on a regular 3D grid.

Remarks
The grid can be up to 1024 x 1024 x 1024 cells in size. PageIDs are generated like this: (slice*1024 + row) * 1024 + col. The grid is centred around the grid origin, such that the boundaries of the cell around that origin are [-CellSize/2, CellSize/2)

The documentation for this class was generated from the following file: