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| HighLevelGpuProgramManager () |
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| ~HighLevelGpuProgramManager () override |
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void | addFactory (HighLevelGpuProgramFactory *factory) |
| Add a new factory object for high-level programs of a given language. More...
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HighLevelGpuProgramPtr | createProgram (const String &name, const String &groupName, const String &language, GpuProgramType gptype) |
| Create a new, unloaded HighLevelGpuProgram. More...
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HighLevelGpuProgramPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Get a resource by name. More...
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bool | isLanguageSupported (const String &lang) |
| Returns whether a given high-level language is supported. More...
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void | removeFactory (HighLevelGpuProgramFactory *factory) |
| Remove a factory object for high-level programs of a given language. More...
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| ResourceManager () |
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| ~ResourceManager () override |
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virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded. More...
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virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e. More...
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virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded. More...
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virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists. More...
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virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it. More...
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void | destroyAllResourcePools () |
| destroy all pools More...
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void | destroyResourcePool (const String &name) |
| Destroy a resource pool. More...
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void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool. More...
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virtual ResourcePtr | getByHandle (ResourceHandle handle) |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
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Real | getLoadingOrder () const override |
| Gets the relative loading order of resources of this type. More...
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virtual size_t | getMemoryBudget () const |
| Get the limit on the amount of memory this resource handler may use. More...
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virtual size_t | getMemoryUsage () const |
| Gets the current memory usage, in bytes. More...
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virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Retrieves a pointer to a resource by name, or null if the resource does not exist. More...
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ResourceMapIterator | getResourceIterator () |
| Returns an iterator over all resources in this manager. More...
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ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists. More...
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const String & | getResourceType () const |
| Gets a string identifying the type of resource this manager handles. More...
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const StringVector & | getScriptPatterns () const override |
| Gets the file patterns which should be used to find scripts for this ResourceManager. More...
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virtual bool | getVerbose () |
| Gets whether this manager and its resources habitually produce log output. More...
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virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
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void | parseScript (DataStreamPtr &stream, const String &groupName) override |
| Parse the definition of a set of resources from a script file. More...
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virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
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void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded. More...
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virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded. More...
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void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
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virtual void | remove (const ResourcePtr &r) |
| Remove a single resource. More...
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virtual void | remove (const String &name) |
| Remove a single resource by name. More...
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virtual void | remove (ResourceHandle handle) |
| Remove a single resource by handle. More...
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virtual void | removeAll () |
| Removes all resources. More...
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virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object. More...
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virtual bool | resourceExists (const String &name) |
| Returns whether the named resource exists in this manager. More...
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virtual bool | resourceExists (ResourceHandle handle) |
| Returns whether a resource with the given handle exists in this manager. More...
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virtual void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use. More...
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virtual void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output. More...
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virtual void | unload (const String &name) |
| Unloads a single resource by name. More...
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virtual void | unload (ResourceHandle handle) |
| Unloads a single resource by handle. More...
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void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources. More...
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virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources. More...
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void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object. More...
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virtual | ~ScriptLoader () |
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| Singleton () |
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| ~Singleton () |
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This ResourceManager manages high-level vertex and fragment programs.
- This class not only manages the programs themselves, it also manages the factory classes which allow the creation of high-level programs using a variety of high-level syntaxes. Plugins can be created which register themselves as high-level program factories and as such the engine can be extended to accept virtually any kind of program provided a plugin is written.