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| NULLTextureGpuRenderTarget (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) |
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void | _setDepthBufferDefaults (uint16 depthBufferPoolId, bool preferDepthTexture, PixelFormatGpu desiredDepthBufferFormat) override |
| These 3 values are used as defaults for the compositor to use, but they may be explicitly overriden by a RenderPassDescriptor. More...
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uint16 | getDepthBufferPoolId () const override |
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PixelFormatGpu | getDesiredDepthBufferFormat () const override |
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bool | getPreferDepthTexture () const override |
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| NULLTextureGpu (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) |
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| ~NULLTextureGpu () override |
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void | _autogenerateMipmaps (CopyEncTransitionMode::CopyEncTransitionMode transitionMode=CopyEncTransitionMode::Auto) override |
| Tells the API to let the HW autogenerate mipmaps. More...
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bool | _isDataReadyImpl () const override |
| For internal use. More...
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void | _setToDisplayDummyTexture () override |
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void | getSubsampleLocations (vector< Vector2 >::type locations) override |
| Get the MSAA subsample locations. More...
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void | notifyDataIsReady () override |
| Notifies it is safe to use the real data. Everything has been uploaded. More...
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| TextureGpu (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name, uint32 textureFlags, TextureTypes::TextureTypes initialType, TextureGpuManager *textureManager) |
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| ~TextureGpu () override |
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uint8 * | _getSysRamCopy (uint8 mipLevel) |
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TextureBox | _getSysRamCopyAsBox (uint8 mipLevel) |
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size_t | _getSysRamCopyBytesPerImage (uint8 mipLevel) |
| Note: Returns non-zero even if there is no system ram copy. More...
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uint32 | _getSysRamCopyBytesPerRow (uint8 mipLevel) |
| Note: Returns non-zero even if there is no system ram copy. More...
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bool | _isManualTextureFlagPresent () const |
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void | _notifySysRamDownloadIsReady (uint8 *sysRamPtr, bool resyncOnly) |
| Do not call directly. More...
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virtual void | _notifyTextureSlotChanged (const TexturePool *newPool, uint16 slice) |
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void | _resetTextureManager () |
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void | _resolveTo (TextureGpu *resolveTexture) |
| Immediately resolves this texture to the resolveTexture argument. More...
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virtual void | _setNextLayout (ResourceLayout::Layout layout) |
| Sets the layout the texture should be transitioned to after the next copy operation (once the copy encoder gets closed) More...
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void | _setSampleDescription (SampleDescription desc, SampleDescription validatedSampleDesc) |
| For internal use. More...
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void | _setSourceType (uint8 type) |
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void | _syncGpuResidentToSystemRam () |
| Forces downloading data from GPU to CPU, usually because the data on GPU changed and we're in strategy AlwaysKeepSystemRamCopy. More...
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void | _transitionTo (GpuResidency::GpuResidency newResidency, uint8 *sysRamCopy, bool autoDeleteSysRamCopy=true) |
| This function may be called manually (if user is manually managing a texture) or automatically (e.g. More...
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void | addListener (TextureGpuListener *listener) |
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bool | allowsAutoMipmaps () const |
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void | copyContentsToMemory (TextureBox src, TextureBox dst, PixelFormatGpu dstFormat, bool automaticResolve=true) |
| Writes the current contents of the render target to the memory. More...
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void | copyParametersFrom (TextureGpu *src) |
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virtual void | copyTo (TextureGpu *dst, const TextureBox &dstBox, uint8 dstMipLevel, const TextureBox &srcBox, uint8 srcMipLevel, bool keepResolvedTexSynced=true, CopyEncTransitionMode::CopyEncTransitionMode srcTransitionMode=CopyEncTransitionMode::Auto, CopyEncTransitionMode::CopyEncTransitionMode dstTransitionMode=CopyEncTransitionMode::Auto) |
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virtual ResourceLayout::Layout | getCurrentLayout () const |
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virtual void | getCustomAttribute (IdString name, void *pData) |
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ResourceLayout::Layout | getDefaultLayout (bool bIgnoreDiscardableFlag=false) const |
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uint32 | getDepth () const |
| For TypeCube & TypeCubeArray, this value returns 1. More...
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uint32 | getDepthOrSlices () const |
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TextureBox | getEmptyBox (uint8 mipLevel) |
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uint32 | getHeight () const |
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uint32 | getInternalHeight () const |
| Real API height accounting for TextureGpu::getOrientationMode. See getInternalWidth. More...
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uint16 | getInternalSliceStart () const |
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TextureTypes::TextureTypes | getInternalTextureType () const |
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uint32 | getInternalWidth () const |
| Real API width accounting for TextureGpu::getOrientationMode If orientation mode is 90° or 270° then getInternalWidth returns the height and getInternalHeight returns the width. More...
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const vector< TextureGpuListener * >::type & | getListeners () const |
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String | getNameStr () const override |
| Note: This returns the alias name of the texture. More...
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uint8 | getNumMipmaps () const |
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uint32 | getNumSlices () const |
| For TypeCube this value returns 6. More...
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virtual OrientationMode | getOrientationMode () const |
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PixelFormatGpu | getPixelFormat () const |
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virtual String | getRealResourceNameStr () const |
| Returns the real name (e.g. disk in file) of the resource. More...
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SampleDescription | getRequestedSampleDescription () const |
| Returns original requested sample description, i.e. the raw input to setSampleDescription. More...
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virtual String | getResourceGroupStr () const |
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SampleDescription | getSampleDescription () const |
| Returns effective sample description supported by the API. More...
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String | getSettingsDesc () const |
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size_t | getSizeBytes () const |
| Returns total size in bytes used in GPU by this texture (not by its pool) including mipmaps. More...
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uint8 | getSourceType () const |
| This setting is for where the texture is created, e.g. More...
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TextureGpuManager * | getTextureManager () const |
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const TexturePool * | getTexturePool () const |
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uint32 | getTexturePoolId () const |
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TextureTypes::TextureTypes | getTextureType () const |
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uint32 | getWidth () const |
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bool | hasAutomaticBatching () const |
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bool | hasAutoMipmapAuto () const |
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bool | hasEquivalentParameters (TextureGpu *other) const |
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bool | hasMsaaExplicitResolves () const |
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bool | isDataReady () const |
| True if this texture is fully ready to be used for displaying. More...
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bool | isDiscardableContent () const |
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bool | isManualTexture () const |
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bool | isMetadataReady () const |
| It is threadsafe to call this function from main thread. More...
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virtual bool | isMsaaPatternSupported (MsaaPatterns::MsaaPatterns pattern) |
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bool | isMultisample () const |
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virtual bool | isOpenGLRenderWindow () const |
| OpenGL RenderWindows are a bit specific: More...
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bool | isPoolOwner () const |
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bool | isReinterpretable () const |
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bool | isRenderToTexture () const |
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bool | isRenderWindowSpecific () const |
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bool | isTexture () const |
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bool | isTextureGpu () const override |
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bool | isTilerMemoryless () const |
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bool | isUav () const |
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void | notifyAllListenersTextureChanged (uint32 reason, void *extraData=0) |
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bool | prefersLoadingFromFileAsSRGB () const |
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void | removeListener (TextureGpuListener *listener) |
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bool | requiresTextureFlipping () const |
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void | scheduleReupload (Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) |
| There are times where you want to reload a texture again (e.g. More...
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void | scheduleTransitionTo (GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) |
| Same as unsafeScheduleTransitionTo, but first checks if we're already in the residency state we want to go to, or if it has already been scheduled; thus it can be called multiple times. More...
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void | setNumMipmaps (uint8 numMipmaps) |
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virtual void | setOrientationMode (OrientationMode orientationMode) |
| Sets the given orientation. More...
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void | setPixelFormat (PixelFormatGpu pixelFormat) |
| Sets the pixel format. More...
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void | setResolution (uint32 width, uint32 height, uint32 depthOrSlices=1u) |
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void | setSampleDescription (SampleDescription desc) |
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void | setTexturePoolId (uint32 poolId) |
| 2D Texture with automatic batching will be merged with other textures into the same pool as one big 2D Array texture behind the scenes. More...
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virtual void | setTextureType (TextureTypes::TextureTypes textureType) |
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virtual bool | supportsAsDepthBufferFor (TextureGpu *colourTarget) const |
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virtual void | swapBuffers () |
| Only valid for TextureGpu classes. More...
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void | unsafeScheduleTransitionTo (GpuResidency::GpuResidency nextResidency, Image2 *image=0, bool autoDeleteImage=true, bool bSkipMultiload=false) |
| Schedules an async transition in residency. More...
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void | waitForData () |
| Blocks main thread until data is ready. More...
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void | waitForMetadata () |
| Blocks main thread until metadata is ready. More...
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void | writeContentsToFile (const String &filename, uint8 minMip, uint8 maxMip, bool automaticResolve=true) |
| Writes the current contents of the render target to the named file. More...
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virtual | ~GpuTrackedResource () |
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| GpuResource (GpuPageOutStrategy::GpuPageOutStrategy pageOutStrategy, VaoManager *vaoManager, IdString name) |
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virtual | ~GpuResource () |
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void | _addPendingResidencyChanges (uint32 value) |
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void | _setNextResidencyStatus (GpuResidency::GpuResidency nextResidency) |
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GpuPageOutStrategy::GpuPageOutStrategy | getGpuPageOutStrategy () const |
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IdString | getName () const |
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GpuResidency::GpuResidency | getNextResidencyStatus () const |
| When getResidencyStatus() != getNextResidencyStatus(), residency changes happen in the main thread, while some preparation may be happening in the background. More...
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uint32 | getPendingResidencyChanges () const |
| Returns the number of pending residency changes. More...
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GpuResidency::GpuResidency | getResidencyStatus () const |
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