OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::UnifiedHighLevelGpuProgram Class Reference

Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...

#include <OgreUnifiedHighLevelGpuProgram.h>

+ Inheritance diagram for Ogre::UnifiedHighLevelGpuProgram:

Classes

class  CmdDelegate
 Command object for setting delegate (can set more than once) More...
 

Public Member Functions

 UnifiedHighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor, should be used only by factory classes. More...
 
 ~UnifiedHighLevelGpuProgram () override
 
GpuProgram_getBindingDelegate () override
 Returns the GpuProgram which should be bound to the pipeline. More...
 
const HighLevelGpuProgramPtr_getDelegate () const
 Get the chosen delegate. More...
 
void addDelegateProgram (const String &name)
 Adds a new delegate program to the list. More...
 
void addListener (Listener *lis) override
 Register a listener on this resource. More...
 
size_t calculateSize () const override
 Calculate the size of a resource; this will only be called after 'load'. More...
 
void clearDelegatePrograms ()
 Remove all delegate programs. More...
 
GpuProgramParametersSharedPtr createParameters () override
 Creates a new parameters object compatible with this program definition. More...
 
void escalateLoading () override
 Escalates the loading of a background loaded resource. More...
 
GpuProgramParametersSharedPtr getDefaultParameters () override
 Get a reference to the default parameters which are to be used for all uses of this program. More...
 
const StringgetLanguage () const override
 Returns a string that specifies the language of the gpu programs as specified in a material script. More...
 
LoadingState getLoadingState () const override
 Returns the current loading state. More...
 
ushort getNumberOfPosesIncluded () const override
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation. More...
 
bool getPassFogStates () const override
 Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override) More...
 
bool getPassSurfaceAndLightStates () const override
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override) More...
 
bool getPassTransformStates () const override
 Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls. More...
 
size_t getSize () const override
 Retrieves info about the size of the resource. More...
 
bool hasCompileError () const override
 Did this program encounter a compile error when loading? More...
 
bool hasDefaultParameters () const override
 Returns true if default parameters have been set up. More...
 
bool isBackgroundLoaded () const override
 Returns whether this Resource has been earmarked for background loading. More...
 
bool isLoaded () const override
 Returns true if the Resource has been loaded, false otherwise. More...
 
bool isLoading () const override
 Returns whether the resource is currently in the process of background loading. More...
 
bool isMorphAnimationIncluded () const override
 Returns whether a vertex program includes the required instructions to perform morph animation. More...
 
bool isPoseAnimationIncluded () const override
 Returns whether a vertex program includes the required instructions to perform pose animation. More...
 
bool isReloadable () const override
 Returns true if the Resource is reloadable, false otherwise. More...
 
bool isSkeletalAnimationIncluded () const override
 Returns whether a vertex program includes the required instructions to perform skeletal animation. More...
 
bool isSupported () const override
 Returns whether this program can be supported on the current renderer and hardware. More...
 
bool isVertexTextureFetchRequired () const override
 Returns whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
void load (bool backgroundThread=false) override
 Loads the resource, if it is not already. More...
 
void reload (LoadingFlags flags=LF_DEFAULT) override
 Reloads the resource, if it is already loaded. More...
 
void removeListener (Listener *lis) override
 Remove a listener on this resource. More...
 
void resetCompileError () override
 Reset a compile error if it occurred, allowing the load to be retried. More...
 
void setBackgroundLoaded (bool bl) override
 Tells the resource whether it is background loaded or not. More...
 
void touch () override
 'Touches' the resource to indicate it has been used. More...
 
void unload () override
 Unloads the resource; this is not permanent, the resource can be reloaded later if required. More...
 
- Public Member Functions inherited from Ogre::HighLevelGpuProgram
 HighLevelGpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor, should be used only by factory classes. More...
 
 ~HighLevelGpuProgram () override
 
const GpuNamedConstantsgetConstantDefinitions () const override
 Get the full list of GpuConstantDefinition instances. More...
 
bool getEnableIncludeHeader () const
 
bool getUseHlmsParser () const
 
void setEnableIncludeHeader (bool bEnable)
 Whether we should parse the source code looking for include files and embedding the file. More...
 
void setUseHlmsParser (bool bUse)
 Whether we should run the shader through the Hlms parser. More...
 
- Public Member Functions inherited from Ogre::GpuProgram
 GpuProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 
 ~GpuProgram () override
 
bool getBuildParametersFromReflection () const
 
virtual Vector3 getComputeGroupDimensions () const
 Returns the number of process groups dispatched by this compute program. More...
 
virtual const StringgetManualNamedConstantsFile () const
 Gets the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
uint8 getNumClipDistances () const
 Retrieves the number of clip distances. See GpuProgram::setNumClipDistances. More...
 
virtual const StringgetSource () const
 Gets the assembler source for this program. More...
 
virtual const StringgetSourceFile () const
 Gets the name of the file used as source for this program. More...
 
virtual const StringgetSyntaxCode () const
 Gets the syntax code for this program e.g. More...
 
virtual GpuProgramType getType () const
 Get the program type. More...
 
virtual bool isVpAndRtArrayIndexFromAnyShaderRequired () const
 Returns whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
 OGRE_DEPRECATED_VER (4) virtual bool isAdjacencyInfoRequired() const
 
 OGRE_DEPRECATED_VER (4) virtual void setAdjacencyInfoRequired(bool r)
 
virtual void setAutoReflectArrayBindingsInRootLayout (bool bReflectArrayRootLayouts)
 Set to true to reflects the shader looking for array bindings (e.g. More...
 
void setBuildParametersFromReflection (bool buildParams)
 
virtual void setComputeGroupDimensions (Vector3 dimensions)
 Sets the number of process groups dispatched by this compute program. More...
 
virtual void setManualNamedConstants (const GpuNamedConstants &namedConstants)
 Allows you to manually provide a set of named parameter mappings to a program which would not be able to derive named parameters itself. More...
 
virtual void setManualNamedConstantsFile (const String &paramDefFile)
 Specifies the name of a file from which to load named parameters mapping for a program which would not be able to derive named parameters itself. More...
 
virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation. More...
 
void setNumClipDistances (const uint8 numClipDistances)
 Sets the number of clip distances this shader uses. More...
 
virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation. More...
 
void setPrefabRootLayout (const PrefabRootLayout::PrefabRootLayout &prefab)
 Sets a prefab root layout, mostly meant for low level materials (e.g. More...
 
virtual void setReplaceVersionMacro (bool bReplace)
 When true: More...
 
virtual void setRootLayout (GpuProgramType t, const RootLayout &rootLayout)
 Sets a RootLayout programmatically, thus the shader source won't be parsed looking for one We will call validate() More...
 
virtual void setSkeletalAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform skeletal animation. More...
 
virtual void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string. More...
 
virtual void setSource (const String &source, const String &debugFilename)
 Sets the source assembly for this program from an in-memory string, while providing a path to a file, which can be needed/useful for debugging shaders (i.e. More...
 
virtual void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program. More...
 
virtual void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g. More...
 
virtual void setType (GpuProgramType t)
 Set the program type (only valid before load) More...
 
virtual void setUniformBlockBinding (const char *blockName, uint32 bindingSlot)
 For GL only. Program must be bound when calling. More...
 
virtual void setVertexTextureFetchRequired (bool r)
 Sets whether this vertex program requires support for vertex texture fetch from the hardware. More...
 
virtual void setVpAndRtArrayIndexFromAnyShaderRequired (bool r)
 Sets whether this program requires support for choosing viewport or render target index in any program or only geometry one. More...
 
virtual void unsetRootLayout ()
 
- Public Member Functions inherited from Ogre::Resource
 Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Standard constructor. More...
 
virtual ~Resource ()
 Virtual destructor. More...
 
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed. More...
 
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event. More...
 
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event. More...
 
virtual void _fireUnloadingComplete ()
 Firing of unloading complete event. More...
 
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin. More...
 
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource. More...
 
virtual ResourceManagergetCreator ()
 Gets the manager which created this resource. More...
 
virtual const StringgetGroup () const
 Gets the group which this resource is a member of. More...
 
virtual ResourceHandle getHandle () const
 
virtual const StringgetName () const
 Gets resource name. More...
 
virtual const StringgetOrigin () const
 Get the origin of this resource, e.g. More...
 
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More...
 
virtual bool isManuallyLoaded () const
 Is this resource manually loaded? More...
 
virtual bool isPrepared () const
 Returns true if the Resource has been prepared, false otherwise. More...
 
bool markForReload ()
 
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already. More...
 
virtual void setManuallyLoaded (bool isManual)
 Set "Is this resource manually loaded?". More...
 
virtual void setToLoaded ()
 Change the Resource loading state to loaded. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary ()
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary () const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters () const
 Retrieves a list of parameters valid for this object. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 

Static Public Member Functions

static int getPriority (String shaderLanguage)
 
static void setPrioriry (String shaderLanguage, int priority)
 
- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::Resource
enum  LoadingFlags {
  LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 ,
  LF_PRESERVE_STATE = 4 , LF_MARKED_FOR_RELOAD = 8
}
 Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More...
 
enum  LoadingState {
  LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING ,
  LOADSTATE_PREPARED , LOADSTATE_PREPARING , LOADSTATE_UNLOADED_MARKED_FOR_RELOAD
}
 Enum identifying the loading state of the resource. More...
 
- Public Attributes inherited from Ogre::Resource
 OGRE_AUTO_MUTEX
 
- Static Public Attributes inherited from Ogre::HighLevelGpuProgram
static CmdEnableIncludeHeader msEnableIncludeHeaderCmd
 
static CmdUseHlmsParser msUseHlmsParser
 

Detailed Description

Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options.

Remarks
Whilst you can use Technique to implement several ways to render an object depending on hardware support, if the only reason to need multiple paths is because of the high-level shader language supported, this can be cumbersome. For example you might want to implement the same shader in HLSL and GLSL for portability but apart from the implementation detail, the shaders do the same thing and take the same parameters. If the materials in question are complex, duplicating the techniques just to switch language is not optimal, so instead you can define high-level programs with a syntax of 'unified', and list the actual implementations in order of preference via repeated use of the 'delegate' parameter, which just points at another program name. The first one which has a supported syntax will be used.

Constructor & Destructor Documentation

◆ UnifiedHighLevelGpuProgram()

Ogre::UnifiedHighLevelGpuProgram::UnifiedHighLevelGpuProgram ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0 
)

Constructor, should be used only by factory classes.

◆ ~UnifiedHighLevelGpuProgram()

Ogre::UnifiedHighLevelGpuProgram::~UnifiedHighLevelGpuProgram ( )
override

Member Function Documentation

◆ _getBindingDelegate()

GpuProgram* Ogre::UnifiedHighLevelGpuProgram::_getBindingDelegate ( )
overridevirtual

Returns the GpuProgram which should be bound to the pipeline.

Remarks
This method is simply to allow some subclasses of GpuProgram to delegate the program which is bound to the pipeline to a delegate, if required.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ _getDelegate()

const HighLevelGpuProgramPtr& Ogre::UnifiedHighLevelGpuProgram::_getDelegate ( ) const

Get the chosen delegate.

◆ addDelegateProgram()

void Ogre::UnifiedHighLevelGpuProgram::addDelegateProgram ( const String name)

Adds a new delegate program to the list.

Remarks
Delegates are tested in order so earlier ones are preferred.

◆ addListener()

void Ogre::UnifiedHighLevelGpuProgram::addListener ( Listener lis)
overridevirtual

Register a listener on this resource.

See also
Resource::Listener

Reimplemented from Ogre::Resource.

◆ calculateSize()

size_t Ogre::UnifiedHighLevelGpuProgram::calculateSize ( ) const
overridevirtual

Calculate the size of a resource; this will only be called after 'load'.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ clearDelegatePrograms()

void Ogre::UnifiedHighLevelGpuProgram::clearDelegatePrograms ( )

Remove all delegate programs.

◆ createParameters()

GpuProgramParametersSharedPtr Ogre::UnifiedHighLevelGpuProgram::createParameters ( )
overridevirtual

Creates a new parameters object compatible with this program definition.

Remarks
Unlike low-level assembly programs, parameters objects are specific to the program and therefore must be created from it rather than by the HighLevelGpuProgramManager. This method creates a new instance of a parameters object containing the definition of the parameters this program understands.

Reimplemented from Ogre::HighLevelGpuProgram.

◆ escalateLoading()

void Ogre::UnifiedHighLevelGpuProgram::escalateLoading ( )
overridevirtual

Escalates the loading of a background loaded resource.

Remarks
If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented from Ogre::Resource.

◆ getDefaultParameters()

GpuProgramParametersSharedPtr Ogre::UnifiedHighLevelGpuProgram::getDefaultParameters ( )
overridevirtual

Get a reference to the default parameters which are to be used for all uses of this program.

Remarks
A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.

Reimplemented from Ogre::GpuProgram.

◆ getLanguage()

const String& Ogre::UnifiedHighLevelGpuProgram::getLanguage ( ) const
overridevirtual

Returns a string that specifies the language of the gpu programs as specified in a material script.

ie: asm, cg, hlsl, glsl

Reimplemented from Ogre::GpuProgram.

◆ getLoadingState()

LoadingState Ogre::UnifiedHighLevelGpuProgram::getLoadingState ( ) const
overridevirtual

Returns the current loading state.

Reimplemented from Ogre::Resource.

◆ getNumberOfPosesIncluded()

ushort Ogre::UnifiedHighLevelGpuProgram::getNumberOfPosesIncluded ( ) const
overridevirtual

Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.

Reimplemented from Ogre::GpuProgram.

◆ getPassFogStates()

bool Ogre::UnifiedHighLevelGpuProgram::getPassFogStates ( ) const
overridevirtual

Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API rendering calls (default true, subclasses can override)

Remarks
On DirectX, shader model 2 and earlier continues to have fixed-function fog applied to it, so fog state is still passed (you should disable fog on the pass if you want to perform fog in the shader). In OpenGL it is also common to be able to access the fixed-function fog state inside the shader.

Reimplemented from Ogre::GpuProgram.

◆ getPassSurfaceAndLightStates()

bool Ogre::UnifiedHighLevelGpuProgram::getPassSurfaceAndLightStates ( ) const
overridevirtual

Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls (default false, subclasses can override)

Remarks
Most vertex programs do not need this material information, however GLSL shaders can refer to this material and lighting state so enable this option

Reimplemented from Ogre::GpuProgram.

◆ getPassTransformStates()

bool Ogre::UnifiedHighLevelGpuProgram::getPassTransformStates ( ) const
overridevirtual

Returns whether a vertex program wants transform state to be passed through fixed pipeline low level API rendering calls.

Remarks
Most vertex programs do not need fixed-function transform information, however GLSL shaders can refer to this state so enable this option

Reimplemented from Ogre::GpuProgram.

◆ getPriority()

static int Ogre::UnifiedHighLevelGpuProgram::getPriority ( String  shaderLanguage)
static

◆ getSize()

size_t Ogre::UnifiedHighLevelGpuProgram::getSize ( ) const
overridevirtual

Retrieves info about the size of the resource.

Reimplemented from Ogre::Resource.

◆ hasCompileError()

bool Ogre::UnifiedHighLevelGpuProgram::hasCompileError ( ) const
overridevirtual

Did this program encounter a compile error when loading?

Reimplemented from Ogre::GpuProgram.

◆ hasDefaultParameters()

bool Ogre::UnifiedHighLevelGpuProgram::hasDefaultParameters ( ) const
overridevirtual

Returns true if default parameters have been set up.

Reimplemented from Ogre::GpuProgram.

◆ isBackgroundLoaded()

bool Ogre::UnifiedHighLevelGpuProgram::isBackgroundLoaded ( ) const
overridevirtual

Returns whether this Resource has been earmarked for background loading.

Remarks
This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented from Ogre::Resource.

◆ isLoaded()

bool Ogre::UnifiedHighLevelGpuProgram::isLoaded ( ) const
overridevirtual

Returns true if the Resource has been loaded, false otherwise.

Reimplemented from Ogre::Resource.

◆ isLoading()

bool Ogre::UnifiedHighLevelGpuProgram::isLoading ( ) const
overridevirtual

Returns whether the resource is currently in the process of background loading.

Reimplemented from Ogre::Resource.

◆ isMorphAnimationIncluded()

bool Ogre::UnifiedHighLevelGpuProgram::isMorphAnimationIncluded ( ) const
overridevirtual

Returns whether a vertex program includes the required instructions to perform morph animation.

Remarks
If this returns true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

◆ isPoseAnimationIncluded()

bool Ogre::UnifiedHighLevelGpuProgram::isPoseAnimationIncluded ( ) const
overridevirtual

Returns whether a vertex program includes the required instructions to perform pose animation.

Remarks
If this returns true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

◆ isReloadable()

bool Ogre::UnifiedHighLevelGpuProgram::isReloadable ( ) const
overridevirtual

Returns true if the Resource is reloadable, false otherwise.

Reimplemented from Ogre::Resource.

◆ isSkeletalAnimationIncluded()

bool Ogre::UnifiedHighLevelGpuProgram::isSkeletalAnimationIncluded ( ) const
overridevirtual

Returns whether a vertex program includes the required instructions to perform skeletal animation.

Remarks
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Reimplemented from Ogre::GpuProgram.

◆ isSupported()

bool Ogre::UnifiedHighLevelGpuProgram::isSupported ( ) const
overridevirtual

Returns whether this program can be supported on the current renderer and hardware.

Reimplemented from Ogre::GpuProgram.

◆ isVertexTextureFetchRequired()

bool Ogre::UnifiedHighLevelGpuProgram::isVertexTextureFetchRequired ( ) const
overridevirtual

Returns whether this vertex program requires support for vertex texture fetch from the hardware.

Reimplemented from Ogre::GpuProgram.

◆ load()

void Ogre::UnifiedHighLevelGpuProgram::load ( bool  backgroundThread = false)
overridevirtual

Loads the resource, if it is not already.

Remarks
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.
Parameters
backgroundThreadIndicates whether the caller of this method is the background resource loading thread.

Reimplemented from Ogre::Resource.

◆ reload()

void Ogre::UnifiedHighLevelGpuProgram::reload ( LoadingFlags  flags = LF_DEFAULT)
overridevirtual

Reloads the resource, if it is already loaded.

Remarks
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented from Ogre::Resource.

◆ removeListener()

void Ogre::UnifiedHighLevelGpuProgram::removeListener ( Listener lis)
overridevirtual

Remove a listener on this resource.

See also
Resource::Listener

Reimplemented from Ogre::Resource.

◆ resetCompileError()

void Ogre::UnifiedHighLevelGpuProgram::resetCompileError ( )
overridevirtual

Reset a compile error if it occurred, allowing the load to be retried.

Reimplemented from Ogre::GpuProgram.

◆ setBackgroundLoaded()

void Ogre::UnifiedHighLevelGpuProgram::setBackgroundLoaded ( bool  bl)
overridevirtual

Tells the resource whether it is background loaded or not.

Remarks
See also
Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented from Ogre::Resource.

◆ setPrioriry()

static void Ogre::UnifiedHighLevelGpuProgram::setPrioriry ( String  shaderLanguage,
int  priority 
)
static

◆ touch()

void Ogre::UnifiedHighLevelGpuProgram::touch ( )
overridevirtual

'Touches' the resource to indicate it has been used.

Reimplemented from Ogre::Resource.

◆ unload()

void Ogre::UnifiedHighLevelGpuProgram::unload ( )
overridevirtual

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented from Ogre::Resource.


The documentation for this class was generated from the following file: