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| Win32Window (const String &title, uint32 width, uint32 height, bool fullscreenMode, PixelFormatGpu depthStencilFormat, const NameValuePairList *miscParams, Win32GLSupport &glsupport) |
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virtual | ~Win32Window () |
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virtual void | _initialize (TextureGpuManager *textureGpuManager, const NameValuePairList *ogre_nullable miscParams) |
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virtual void | _setVisible (bool visible) |
| Internal method to notify the window it has been obscured or minimized. More...
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virtual void | destroy () |
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void | getCustomAttribute (IdString name, void *pData) |
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HDC | getHDC () const |
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HWND | getWindowHandle () const |
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bool | isClosed () const |
| Indicates whether the window has been closed by the user. More...
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virtual bool | isHidden () const |
| Indicates whether the window was set to hidden (not displayed) More...
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virtual bool | isVisible () const |
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virtual void | reposition (int32 left, int32 top) |
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virtual void | requestFullscreenSwitch (bool goFullscreen, bool borderless, uint32 monitorIdx, uint32 width, uint32 height, uint32 frequencyNumerator, uint32 frequencyDenominator) |
| Requests to toggle between fullscreen and windowed mode. More...
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virtual void | requestResolution (uint32 width, uint32 height) |
| Requests a change in resolution. More...
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virtual void | setFocused (bool focused) |
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virtual void | setHidden (bool hidden) |
| Hide (or show) the window. More...
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virtual void | setVSync (bool vSync, uint32 vSyncInterval) |
| Turns VSync on/off. More...
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virtual void | swapBuffers () |
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virtual void | windowMovedOrResized () |
| Notify that the window has been resized. More...
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| Window (const String &title, uint32 widthPt, uint32 heightPt, bool fullscreenMode) |
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virtual | ~Window () |
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void | _setPrimary () |
| Indicates that this is the primary window. More...
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virtual bool | canDownloadData () const |
| Returns true if you can download to CPU (i.e. More...
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bool | getBorderless () const |
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TextureGpu *ogre_nullable | getDepthBuffer () const |
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uint32 | getFrequencyDenominator () const |
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uint32 | getFrequencyNumerator () const |
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uint32 | getHeight () const |
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virtual void | getMetrics (uint32 &width, uint32 &height, int32 &left, int32 &top) const |
| Overloaded version of getMetrics from RenderTarget, including extra details specific to windowing systems. More...
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PixelFormatGpu | getPixelFormat () const |
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uint32 | getRequestedHeightPt () const |
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uint32 | getRequestedWidthPt () const |
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SampleDescription | getSampleDescription () const |
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TextureGpu *ogre_nullable | getStencilBuffer () const |
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TextureGpu *ogre_nullable | getTexture () const |
| WARNING: Attempting to change the TextureGpu (e.g. More...
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const String & | getTitle () const |
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virtual float | getViewPointToPixelScale () const |
| Many windowing systems that support HiDPI displays use special points to specify size of the windows and controls, so that windows and controls with hardcoded sizes does not become too small on HiDPI displays. More...
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bool | getVSync () const |
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uint32 | getVSyncInterval () const |
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uint32 | getWidth () const |
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bool | isFocused () const |
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bool | isFullscreen () const |
| Returns true if we are currently in fullscreen mode. More...
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virtual bool | isManualSwapRelease () const |
| Returns the value set by setManualSwapRelease when supported. More...
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bool | isMultisample () const |
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bool | isPrimary () const |
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virtual void | performManualRelease () |
| See Window::setManualSwapRelease. More...
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virtual void | setBorderless (bool borderless) |
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virtual void | setFsaa (const String &fsaa) |
| Set the FSAA mode to be used if hardware support it. More...
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virtual void | setManualSwapRelease (bool bManualRelease) |
| Metal doesn't want us to hold on to a drawable after presenting. More...
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virtual void | setTitle (const String &title) |
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virtual void | setWantsToDownload (bool bWantsToDownload) |
| On Metal you must call this function and set it to true in order to take pictures. More...
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bool | wantsToGoFullscreen () const |
| Returns true if we are in windowed mode right now, but want to go fullscreen. More...
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bool | wantsToGoWindowed () const |
| Returns true if we are in fullscreen mode right now, but want to go windowed mode. More...
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virtual void Ogre::Win32Window::requestResolution |
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uint32 |
widthPt, |
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uint32 |
heightPt |
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) |
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virtual |
Requests a change in resolution.
Change is not immediate. Use getRequestedWidthPt & getRequestedHeightPt if you need to know what you've requested, but beware you may not get that resolution, and once we get word from the OS, getRequested{Width/Height}Pt will change again so that getWidth == getRequestedWidthPt * getViewPointToPixelScale.
Reimplemented from Ogre::Window.