OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::D3D11HardwareVertexBuffer Class Referencefinal

Specialisation of HardwareVertexBuffer for D3D11. More...

#include <OgreD3D11HardwareVertexBuffer.h>

+ Inheritance diagram for Ogre::v1::D3D11HardwareVertexBuffer:

Public Member Functions

 D3D11HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut)
 
 ~D3D11HardwareVertexBuffer () override
 
void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override
 Copy data from another buffer into this one. More...
 
ID3D11Buffer * getD3DVertexBuffer () const
 Get the D3D-specific vertex buffer. More...
 
bool isLocked () const
 
void * lock (size_t offset, size_t length, LockOptions options) override
 Lock the buffer for (potentially) reading / writing. More...
 
void readData (size_t offset, size_t length, void *pDest) override
 Reads data from the buffer and places it in the memory pointed to by pDest. More...
 
void unlock () override
 Releases the lock on this buffer. More...
 
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
 Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More...
 
- Public Member Functions inherited from Ogre::v1::HardwareVertexBuffer
 HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)
 Should be called by HardwareBufferManager. More...
 
 ~HardwareVertexBuffer ()
 
size_t getInstanceDataStepRate () const
 Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
 
bool getIsInstanceData () const
 Get if this vertex buffer is an "instance data" buffer (per instance) More...
 
HardwareBufferManagerBasegetManager () const
 Return the manager of this buffer, if any. More...
 
size_t getNumVertices () const
 Get the number of vertices in this buffer. More...
 
size_t getVertexSize () const
 Gets the size in bytes of a single vertex in this buffer. More...
 
void setInstanceDataStepRate (const size_t val)
 Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
 
void setIsInstanceData (const bool val)
 Set if this vertex buffer is an "instance data" buffer (per instance) More...
 
- Public Member Functions inherited from Ogre::v1::HardwareBuffer
 HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only. More...
 
virtual ~HardwareBuffer ()
 
virtual void _updateFromShadow ()
 Updates the real buffer from the shadow buffer, if required. More...
 
virtual void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one. More...
 
virtual void * getRenderSystemData ()
 An internal function that should be used only by a render system for internal use. More...
 
size_t getSizeInBytes () const
 Returns the size of this buffer in bytes. More...
 
Usage getUsage () const
 Returns the Usage flags with which this buffer was created. More...
 
bool hasShadowBuffer () const
 Returns whether this buffer has a system memory shadow for quicker reading. More...
 
bool isLocked () const
 Returns whether or not this buffer is currently locked. More...
 
bool isSystemMemory () const
 Returns whether this buffer is held in system memory. More...
 
void * lock (LockOptions options)
 Lock the entire buffer for (potentially) reading / writing. More...
 
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::v1::HardwareBuffer
enum  LockOptions {
  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE ,
  HBL_WRITE_ONLY
}
 Locking options. More...
 
enum  Usage {
  HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 ,
  HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
}
 Enums describing buffer usage; not mutually exclusive. More...
 

Detailed Description

Specialisation of HardwareVertexBuffer for D3D11.

Constructor & Destructor Documentation

◆ D3D11HardwareVertexBuffer()

Ogre::v1::D3D11HardwareVertexBuffer::D3D11HardwareVertexBuffer ( HardwareBufferManagerBase mgr,
size_t  vertexSize,
size_t  numVertices,
HardwareBuffer::Usage  usage,
D3D11Device device,
bool  useSystemMem,
bool  useShadowBuffer,
bool  streamOut 
)

◆ ~D3D11HardwareVertexBuffer()

Ogre::v1::D3D11HardwareVertexBuffer::~D3D11HardwareVertexBuffer ( )
override

Member Function Documentation

◆ copyData()

void Ogre::v1::D3D11HardwareVertexBuffer::copyData ( HardwareBuffer srcBuffer,
size_t  srcOffset,
size_t  dstOffset,
size_t  length,
bool  discardWholeBuffer = false 
)
overridevirtual

Copy data from another buffer into this one.

Remarks
Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.
Parameters
srcBufferThe buffer from which to read the copied data
srcOffsetOffset in the source buffer at which to start reading
dstOffsetOffset in the destination buffer to start writing
lengthLength of the data to copy, in bytes.
discardWholeBufferIf true, will discard the entire contents of this buffer before copying

Reimplemented from Ogre::v1::HardwareBuffer.

◆ getD3DVertexBuffer()

ID3D11Buffer* Ogre::v1::D3D11HardwareVertexBuffer::getD3DVertexBuffer ( ) const

Get the D3D-specific vertex buffer.

◆ isLocked()

bool Ogre::v1::D3D11HardwareVertexBuffer::isLocked ( ) const

◆ lock()

void* Ogre::v1::D3D11HardwareVertexBuffer::lock ( size_t  offset,
size_t  length,
LockOptions  options 
)
overridevirtual

Lock the buffer for (potentially) reading / writing.

Parameters
offsetThe byte offset from the start of the buffer to lock
lengthThe size of the area to lock, in bytes
optionsLocking options
Returns
Pointer to the locked memory

Reimplemented from Ogre::v1::HardwareBuffer.

◆ readData()

void Ogre::v1::D3D11HardwareVertexBuffer::readData ( size_t  offset,
size_t  length,
void *  pDest 
)
overridevirtual

Reads data from the buffer and places it in the memory pointed to by pDest.

Parameters
offsetThe byte offset from the start of the buffer to read
lengthThe size of the area to read, in bytes
pDestThe area of memory in which to place the data, must be large enough to accommodate the data!

Implements Ogre::v1::HardwareBuffer.

◆ unlock()

void Ogre::v1::D3D11HardwareVertexBuffer::unlock ( )
overridevirtual

Releases the lock on this buffer.

Remarks
Locking and unlocking a buffer can, in some rare circumstances such as switching video modes whilst the buffer is locked, corrupt the contents of a buffer. This is pretty rare, but if it occurs, this method will throw an exception, meaning you must re-upload the data.
Note that using the 'read' and 'write' forms of updating the buffer does not suffer from this problem, so if you want to be 100% sure your data will not be lost, use the 'read' and 'write' forms instead.

Reimplemented from Ogre::v1::HardwareBuffer.

◆ writeData()

void Ogre::v1::D3D11HardwareVertexBuffer::writeData ( size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false 
)
overridevirtual

Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.

Parameters
offsetThe byte offset from the start of the buffer to start writing
lengthThe size of the data to write to, in bytes
pSourceThe source of the data to be written
discardWholeBufferIf true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can.

Implements Ogre::v1::HardwareBuffer.


The documentation for this class was generated from the following file: