OGRE-Next
4.0.0unstable
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | Ogre::BoundUav |
struct | Ogre::DepthBuffer |
An abstract class that contains a depth/stencil buffer. More... | |
struct | Ogre::DriverVersion |
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More... | |
class | Ogre::HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | Ogre::ParallelHlmsCompileQueue |
struct | Ogre::QueuedRenderable |
class | Ogre::RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | Ogre::RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystemCapabilities |
singleton class for storing the capabilities of the graphics card. More... | |
class | Ogre::RenderSystemCapabilitiesManager |
Class for managing RenderSystemCapabilities database for Ogre. More... | |
class | Ogre::RenderSystemCapabilitiesSerializer |
Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More... | |
struct | Ogre::RenderWindowDescription |
Render window creation parameters. More... | |
class | Ogre::RqBits |
class | Ogre::v1::DefaultHardwareBufferManager |
DefaultHardwareBufferManager as a Singleton. More... | |
class | Ogre::v1::DefaultHardwareBufferManagerBase |
Specialisation of HardwareBufferManagerBase to emulate hardware buffers. More... | |
class | Ogre::v1::DefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | Ogre::v1::DefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | Ogre::v1::HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | Ogre::v1::HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
struct | Ogre::v1::HardwareBufferLockGuard |
Locking helper. More... | |
class | Ogre::v1::HardwareBufferManager |
Singleton wrapper for hardware buffer manager. More... | |
class | Ogre::v1::HardwareBufferManagerBase |
Base definition of a hardware buffer manager. More... | |
class | Ogre::v1::HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | Ogre::v1::HardwareIndexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | Ogre::v1::HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | Ogre::v1::HardwareVertexBufferSharedPtr |
Shared pointer implementation used to share vertex buffers. More... | |
class | Ogre::v1::IndexData |
Summary class collecting together index data source information. More... | |
class | Ogre::v1::RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | Ogre::v1::TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | Ogre::v1::VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | Ogre::v1::VertexCacheProfiler |
Vertex cache profiler. More... | |
class | Ogre::v1::VertexData |
Summary class collecting together vertex source information. More... | |
class | Ogre::v1::VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | Ogre::v1::VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
class | Ogre::Viewport |
An abstraction of a viewport, i.e. More... | |
class | Ogre::WindowEventListener |
class | Ogre::WindowEventUtilities |
Macros | |
#define | OGRE_RQ_MAKE_MASK(x) ( ( 1 << ( x ) ) - 1 ) |
Typedefs | |
typedef vector< HardwareBuffer::Usage >::type | Ogre::v1::BufferUsageList |
Define a list of usage flags. More... | |
typedef map< uint16, TextureGpuVec >::type | Ogre::DepthBufferMap2 |
typedef map< TextureGpu *, uint16 >::type | Ogre::DepthBufferRefMap |
typedef HardwareBufferLockGuard | Ogre::v1::HardwareIndexBufferLockGuard |
Locking helper. More... | |
typedef HardwareBufferLockGuard | Ogre::v1::HardwareVertexBufferLockGuard |
Locking helper. More... | |
typedef vector< RenderWindowDescription >::type | Ogre::RenderWindowDescriptionList |
Render window creation parameters container. More... | |
typedef set< TextureGpu * >::type | Ogre::TextureGpuSet |
Enumerations | |
enum | Ogre::Capabilities { Ogre::RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0) , Ogre::RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1) , Ogre::RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2) , Ogre::RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3) , Ogre::RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4) , Ogre::RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5) , Ogre::RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7) , Ogre::RSC_32BIT_INDEX = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8) , Ogre::RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9) , Ogre::RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10) , Ogre::RSC_TEXTURE_SIGNED_INT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11) , Ogre::RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12) , Ogre::RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13) , Ogre::RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14) , Ogre::RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15) , Ogre::RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16) , Ogre::RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17) , Ogre::RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18) , Ogre::RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19) , Ogre::RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20) , Ogre::RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21) , Ogre::RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22) , Ogre::RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23) , Ogre::RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24) , Ogre::RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25) , Ogre::RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26) , Ogre::RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27) , Ogre::RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0) , Ogre::RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1) , Ogre::RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2) , Ogre::RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3) , Ogre::RSC_TEXTURE_COMPRESSION_ATC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4) , Ogre::RSC_TEXTURE_COMPRESSION_ETC1 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5) , Ogre::RSC_TEXTURE_COMPRESSION_ETC2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6) , Ogre::RSC_TEXTURE_COMPRESSION_BC4_BC5 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7) , Ogre::RSC_TEXTURE_COMPRESSION_BC6H_BC7 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8) , Ogre::RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9) , Ogre::RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10) , Ogre::RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11) , Ogre::RSC_HW_GAMMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12) , Ogre::RSC_RTT_SEPARATE_DEPTHBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 13) , Ogre::RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 14) , Ogre::RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 15) , Ogre::RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 16) , Ogre::RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 17) , Ogre::RSC_SHADER_SUBROUTINE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 18) , Ogre::RSC_HWRENDER_TO_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 19) , Ogre::RSC_TEXTURE_1D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 20) , Ogre::RSC_TESSELLATION_HULL_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 21) , Ogre::RSC_TESSELLATION_DOMAIN_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 22) , Ogre::RSC_COMPUTE_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 23) , Ogre::RSC_HWOCCLUSION_ASYNCHRONOUS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 24) , Ogre::RSC_ATOMIC_COUNTERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 25) , Ogre::RSC_READ_BACK_AS_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 26) , Ogre::RSC_EXPLICIT_FSAA_RESOLVE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 27) , Ogre::RSC_COMPLETE_TEXTURE_BINDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 0) , Ogre::RSC_TEXTURE_2D_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 1) , Ogre::RSC_TEXTURE_CUBE_MAP_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 2) , Ogre::RSC_TEXTURE_GATHER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 3) , Ogre::RSC_UAV = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 4) , Ogre::RSC_EXPLICIT_API = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 5) , Ogre::RSC_SEPARATE_SAMPLERS_FROM_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 6) , Ogre::RSC_MSAA_2D_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 7) , Ogre::RSC_IS_TILER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 8) , Ogre::RSC_TILER_CAN_CLEAR_STENCIL_REGION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 9) , Ogre::RSC_CONST_BUFFER_SLOTS_IN_SHADER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 10) , Ogre::RSC_TEXTURE_COMPRESSION_ASTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 11) , Ogre::RSC_STORE_AND_MULTISAMPLE_RESOLVE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 12) , Ogre::RSC_DEPTH_CLAMP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 13) , Ogre::RSC_SHADER_RELAXED_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 14) , Ogre::RSC_SHADER_FLOAT16 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 15) , Ogre::RSC_UMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 16) , Ogre::RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0) , Ogre::RSC_TYPED_UAV_LOADS = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 1) , Ogre::RSC_VP_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 2) , Ogre::RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1) , Ogre::RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2) , Ogre::RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3) , Ogre::RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4) , Ogre::RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5) , Ogre::RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6) , Ogre::RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7) , Ogre::RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8) , Ogre::RSC_SEPARATE_UNUSED = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 9) , Ogre::RSC_VAO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 10) } |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability. More... | |
enum | Ogre::CapabilitiesCategory { Ogre::CAPS_CATEGORY_COMMON = 0 , Ogre::CAPS_CATEGORY_COMMON_2 = 1 , Ogre::CAPS_CATEGORY_COMMON_3 = 2 , Ogre::CAPS_CATEGORY_D3D9 = 3 , Ogre::CAPS_CATEGORY_GL = 4 , Ogre::CAPS_CATEGORY_METAL = 5 , Ogre::CAPS_CATEGORY_COUNT = 6 } |
Enumerates the categories of capabilities. More... | |
enum | Ogre::GPUVendor { Ogre::GPU_UNKNOWN = 0 , Ogre::GPU_NVIDIA = 1 , Ogre::GPU_AMD = 2 , Ogre::GPU_INTEL = 3 , Ogre::GPU_S3 = 4 , Ogre::GPU_MATROX = 5 , Ogre::GPU_3DLABS = 6 , Ogre::GPU_SIS = 7 , Ogre::GPU_IMAGINATION_TECHNOLOGIES = 8 , Ogre::GPU_APPLE = 9 , Ogre::GPU_NOKIA = 10 , Ogre::GPU_MS_SOFTWARE = 11 , Ogre::GPU_MS_WARP = 12 , Ogre::GPU_ARM = 13 , Ogre::GPU_QUALCOMM = 14 , Ogre::GPU_MOZILLA = 15 , Ogre::GPU_WEBKIT = 16 , Ogre::GPU_IMGTEC = 17 , Ogre::GPU_VENDOR_COUNT = 18 } |
Enumeration of GPU vendors. More... | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
Functions | |
Ogre::v1::HardwareVertexBuffer::HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
Should be called by HardwareBufferManager. More... | |
Ogre::v1::HardwareVertexBufferSharedPtr::HardwareVertexBufferSharedPtr () | |
Ogre::v1::HardwareVertexBufferSharedPtr::HardwareVertexBufferSharedPtr (HardwareVertexBuffer *buf) | |
Ogre::v1::HardwareVertexBuffer::~HardwareVertexBuffer () | |
size_t | Ogre::v1::HardwareVertexBuffer::getInstanceDataStepRate () const |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
bool | Ogre::v1::HardwareVertexBuffer::getIsInstanceData () const |
Get if this vertex buffer is an "instance data" buffer (per instance) More... | |
HardwareBufferManagerBase * | Ogre::v1::HardwareVertexBuffer::getManager () const |
Return the manager of this buffer, if any. More... | |
size_t | Ogre::v1::HardwareVertexBuffer::getNumVertices () const |
Get the number of vertices in this buffer. More... | |
size_t | Ogre::v1::HardwareVertexBuffer::getVertexSize () const |
Gets the size in bytes of a single vertex in this buffer. More... | |
void | Ogre::v1::HardwareVertexBuffer::setInstanceDataStepRate (const size_t val) |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
void | Ogre::v1::HardwareVertexBuffer::setIsInstanceData (const bool val) |
Set if this vertex buffer is an "instance data" buffer (per instance) More... | |
#define OGRE_RQ_MAKE_MASK | ( | x | ) | ( ( 1 << ( x ) ) - 1 ) |
typedef vector<HardwareBuffer::Usage>::type Ogre::v1::BufferUsageList |
Define a list of usage flags.
typedef map<uint16, TextureGpuVec>::type Ogre::DepthBufferMap2 |
typedef map<TextureGpu *, uint16>::type Ogre::DepthBufferRefMap |
Locking helper.
Locking helper.
typedef vector<RenderWindowDescription>::type Ogre::RenderWindowDescriptionList |
Render window creation parameters container.
typedef set<TextureGpu *>::type Ogre::TextureGpuSet |
enum Ogre::Capabilities |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability.
Enumerator | |
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RSC_AUTOMIPMAP | Supports generating mipmaps in hardware. |
RSC_BLENDING | |
RSC_ANISOTROPY | Supports anisotropic texture filtering. |
RSC_DOT3 | Supports fixed-function DOT3 texture blend. |
RSC_CUBEMAPPING | Supports cube mapping. |
RSC_HWSTENCIL | Supports hardware stencil buffer. |
RSC_VBO | Supports hardware vertex and index buffers. |
RSC_32BIT_INDEX | Supports 32bit hardware index buffers. |
RSC_VERTEX_PROGRAM | Supports vertex programs (vertex shaders) |
RSC_FRAGMENT_PROGRAM | Supports fragment programs (pixel shaders) |
RSC_TEXTURE_SIGNED_INT | Supports signed integer textures. |
RSC_TWO_SIDED_STENCIL | Supports separate stencil updates for both front and back faces. |
RSC_STENCIL_WRAP | Supports wrapping the stencil value at the range extremeties. |
RSC_HWOCCLUSION | Supports hardware occlusion queries. |
RSC_USER_CLIP_PLANES | Supports user clipping planes. |
RSC_VERTEX_FORMAT_UBYTE4 | Supports the VET_UBYTE4 vertex element type. |
RSC_INFINITE_FAR_PLANE | Supports infinite far plane projection. |
RSC_HWRENDER_TO_TEXTURE | Supports hardware render-to-texture (bigger than framebuffer) |
RSC_TEXTURE_FLOAT | Supports float textures and render targets. |
RSC_NON_POWER_OF_2_TEXTURES | Supports non-power of two textures. |
RSC_TEXTURE_3D | Supports 3d (volume) textures. |
RSC_POINT_SPRITES | Supports basic point sprite rendering. |
RSC_POINT_EXTENDED_PARAMETERS | Supports extra point parameters (minsize, maxsize, attenuation) |
RSC_VERTEX_TEXTURE_FETCH | Supports vertex texture fetch. |
RSC_MIPMAP_LOD_BIAS | Supports mipmap LOD biasing. |
RSC_GEOMETRY_PROGRAM | Supports hardware geometry programs. |
RSC_HWRENDER_TO_VERTEX_BUFFER | Supports rendering to vertex buffers. |
RSC_TEXTURE_COMPRESSION | Supports compressed textures. |
RSC_TEXTURE_COMPRESSION_DXT | Supports compressed textures in the DXT/ST3C formats. |
RSC_TEXTURE_COMPRESSION_VTC | Supports compressed textures in the VTC format. |
RSC_TEXTURE_COMPRESSION_PVRTC | Supports compressed textures in the PVRTC format. |
RSC_TEXTURE_COMPRESSION_ATC | Supports compressed textures in the ATC format. |
RSC_TEXTURE_COMPRESSION_ETC1 | Supports compressed textures in the ETC1 format. |
RSC_TEXTURE_COMPRESSION_ETC2 | Supports compressed textures in the ETC2 format. |
RSC_TEXTURE_COMPRESSION_BC4_BC5 | Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0) |
RSC_TEXTURE_COMPRESSION_BC6H_BC7 | Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0) |
RSC_FIXED_FUNCTION | Supports fixed-function pipeline. |
RSC_MRT_DIFFERENT_BIT_DEPTHS | Supports MRTs with different bit depths. |
RSC_ALPHA_TO_COVERAGE | Supports Alpha to Coverage (A2C) |
RSC_HW_GAMMA | Supports Blending operations other than +. Supports HW gamma, both in the framebuffer and as texture. |
RSC_RTT_SEPARATE_DEPTHBUFFER | Supports a separate depth buffer for RTTs. D3D 9 & 10, OGL w/FBO (RSC_FBO implies this flag) |
RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE | Supports using the MAIN depth buffer for RTTs. D3D 9&10, OGL w/FBO support unknown (undefined behavior?), OGL w/ copy supports it |
RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL | Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's. Otherwise must be of exact same resolution. D3D 9, OGL 3.0 (not 2.0, not D3D10) |
RSC_VERTEX_BUFFER_INSTANCE_DATA | Supports using vertex buffers for instance data. |
RSC_CAN_GET_COMPILED_SHADER_BUFFER | Supports using vertex buffers for instance data. |
RSC_SHADER_SUBROUTINE | Supports dynamic linkage/shader subroutine. |
RSC_HWRENDER_TO_TEXTURE_3D | |
RSC_TEXTURE_1D | Supports 1d textures. |
RSC_TESSELLATION_HULL_PROGRAM | Supports hardware tessellation hull programs. |
RSC_TESSELLATION_DOMAIN_PROGRAM | Supports hardware tessellation domain programs. |
RSC_COMPUTE_PROGRAM | Supports hardware compute programs. |
RSC_HWOCCLUSION_ASYNCHRONOUS | Supports asynchronous hardware occlusion queries. |
RSC_ATOMIC_COUNTERS | Supports asynchronous hardware occlusion queries. |
RSC_READ_BACK_AS_TEXTURE | Supports reading back the inactive depth-stencil buffer as texture. |
RSC_EXPLICIT_FSAA_RESOLVE | Explicit FSAA resolves (i.e. sample MSAA textures directly in the shader without resolving) |
RSC_COMPLETE_TEXTURE_BINDING | Supports different texture bindings. |
RSC_TEXTURE_2D_ARRAY | TEX_TYPE_2D_ARRAY is supported. |
RSC_TEXTURE_CUBE_MAP_ARRAY | TEX_TYPE_CUBE_MAP_ARRAY is supported. |
RSC_TEXTURE_GATHER | Hardware/API supports texture gather operation. |
RSC_UAV | Supports UAVs (OpenGL: SSBOs and Image texture. D3D11: UAVs & structured buffers) |
RSC_EXPLICIT_API | API requires ResourceTransition for everything (e.g. D3D12, Vulkan, Mantle). Not set for D3D11, and GL. Doesn't mean ResourceTransition aren't required (i.e. GL needs them for UAVs and Compute Shaders) |
RSC_SEPARATE_SAMPLERS_FROM_TEXTURES | Textures and samplers are separate in the shader. OpenGL can't do this. |
RSC_MSAA_2D_ARRAY | Supports doing MSAA on TextureTypes::Type2DArray. |
RSC_IS_TILER | GPU is a tiler, and thus benefits from tight LoadAction & SaveAction semanticsthat avoid loading from & storing contents of what's been drawn from the tiler's cache to RAM. |
RSC_TILER_CAN_CLEAR_STENCIL_REGION | When RSC_IS_TILER is set, this variable being set means the stencil can also be cleared like colour and depth in a tiler-fashion. Otherwise, stencil is cleared as if GPU were a non-tiler. |
RSC_CONST_BUFFER_SLOTS_IN_SHADER | |
RSC_TEXTURE_COMPRESSION_ASTC | |
RSC_STORE_AND_MULTISAMPLE_RESOLVE | |
RSC_DEPTH_CLAMP | |
RSC_SHADER_RELAXED_FLOAT | Shaders supports mediump (aka relaxed precision) and is not masked out due to known bugs. OpenGL: Disabled, even if supported D3D11: Masked out due to fxc bugs. See https://shader-playground.timjones.io/3110a80dff6acfbdd8384a64f2fa495d and https://gist.github.com/darksylinc/655495dae603c4e544dd475ae3537621 Vulkan: Supported. May be masked out if driver is buggy Metal: Unsupported. Use RSC_SHADER_FLOAT16 instead |
RSC_SHADER_FLOAT16 | Shaders support float16_t / half datatype as: - Math (i.e. a + b) - In/Out blocks (i.e. to pass data between shader stages) OpenGL: Disabled, even if supported D3D11: Unsupported (needs SM 6.2 / DXC / DX12) Vulkan: Supported. Depends on HW GPU support. Metal: Always supported. |
RSC_UMA | |
RSC_PERSTAGECONSTANT | Is DirectX feature "per stage constants" supported. |
RSC_TYPED_UAV_LOADS | DX11 has this annoying requirement that "typed UAV loads" are not allowed. Meaning you can only read from UAVs if it's in format PGF_R32_UINT. You can workaround this issue by creating the UAV as TextureFlags::Reinterpretable and performing bitpacking by hand in the shader. See https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/ dx-graphics-hlsl-unpacking-packing-dxgi-format |
RSC_VP_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER | If capability is not set then only geometry shader can have outputs with SV_RenderTargetArrayIndex and SV_ViewportArrayIndex semantic. |
RSC_GL1_5_NOVBO | Supports OpenGL version 1.5. |
RSC_FBO | Support for Frame Buffer Objects (FBOs) |
RSC_FBO_ARB | Support for Frame Buffer Objects ARB implementation (regular FBO is higher precedence) |
RSC_FBO_ATI | Support for Frame Buffer Objects ATI implementation (ARB FBO is higher precedence) |
RSC_PBUFFER | Support for PBuffer. |
RSC_GL1_5_NOHWOCCLUSION | Support for GL 1.5 but without HW occlusion workaround. |
RSC_POINT_EXTENDED_PARAMETERS_ARB | Support for point parameters ARB implementation. |
RSC_POINT_EXTENDED_PARAMETERS_EXT | Support for point parameters EXT implementation. |
RSC_SEPARATE_UNUSED | Available for anything. |
RSC_VAO | Support for Vertex Array Objects (VAOs) |
enum Ogre::GPUVendor |
Enum describing the ways to generate texture coordinates.
Ogre::v1::HardwareVertexBuffer::HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, |
size_t | vertexSize, | ||
size_t | numVertices, | ||
HardwareBuffer::Usage | usage, | ||
bool | useSystemMemory, | ||
bool | useShadowBuffer | ||
) |
Should be called by HardwareBufferManager.
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inline |
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explicit |
Ogre::v1::HardwareVertexBuffer::~HardwareVertexBuffer | ( | ) |
size_t Ogre::v1::HardwareVertexBuffer::getInstanceDataStepRate | ( | ) | const |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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inline |
Get if this vertex buffer is an "instance data" buffer (per instance)
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inline |
Return the manager of this buffer, if any.
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inline |
Get the number of vertices in this buffer.
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inline |
Gets the size in bytes of a single vertex in this buffer.
void Ogre::v1::HardwareVertexBuffer::setInstanceDataStepRate | ( | const size_t | val | ) |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
void Ogre::v1::HardwareVertexBuffer::setIsInstanceData | ( | const bool | val | ) |
Set if this vertex buffer is an "instance data" buffer (per instance)