DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver.
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#include <OgreRenderSystemCapabilities.h>
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver.
◆ DriverVersion()
Ogre::DriverVersion::DriverVersion |
( |
| ) |
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inline |
◆ fromString()
void Ogre::DriverVersion::fromString |
( |
const String & |
versionString | ) |
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◆ hasMinVersion() [1/2]
bool Ogre::DriverVersion::hasMinVersion |
( |
int |
minMajor, |
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int |
minMinor |
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) |
| const |
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inline |
◆ hasMinVersion() [2/2]
bool Ogre::DriverVersion::hasMinVersion |
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int |
minMajor, |
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int |
minMinor, |
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int |
minRel |
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) |
| const |
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inline |
◆ toString()
String Ogre::DriverVersion::toString |
( |
| ) |
const |
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inline |
◆ build
int Ogre::DriverVersion::build |
◆ major
int Ogre::DriverVersion::major |
◆ minor
int Ogre::DriverVersion::minor |
◆ release
int Ogre::DriverVersion::release |
The documentation for this struct was generated from the following file: