OGRE-Next  3.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::RenderSystemCapabilities Class Reference

singleton class for storing the capabilities of the graphics card. More...

#include <OgreRenderSystemCapabilities.h>

+ Inheritance diagram for Ogre::RenderSystemCapabilities:

Public Types

typedef set< String >::type ShaderProfiles
 

Public Member Functions

 RenderSystemCapabilities ()
 
virtual ~RenderSystemCapabilities ()
 
void addShaderProfile (const String &profile)
 Adds the profile to the list of supported profiles. More...
 
virtual size_t calculateSize () const
 
ushort getComputeProgramConstantBoolCount () const
 The number of boolean constants fragment programs support. More...
 
ushort getComputeProgramConstantFloatCount () const
 The number of floating-point constants fragment programs support. More...
 
ushort getComputeProgramConstantIntCount () const
 The number of integer constants fragment programs support. More...
 
uint32 getDeviceId () const
 
String getDeviceName () const
 gets the device name for render system More...
 
DriverVersion getDriverVersion () const
 
ushort getFragmentProgramConstantBoolCount () const
 The number of boolean constants fragment programs support. More...
 
ushort getFragmentProgramConstantFloatCount () const
 The number of floating-point constants fragment programs support. More...
 
ushort getFragmentProgramConstantIntCount () const
 The number of integer constants fragment programs support. More...
 
ushort getGeometryProgramConstantBoolCount () const
 The number of boolean constants geometry programs support. More...
 
ushort getGeometryProgramConstantFloatCount () const
 The number of floating-point constants geometry programs support. More...
 
ushort getGeometryProgramConstantIntCount () const
 The number of integer constants geometry programs support. More...
 
int getGeometryProgramNumOutputVertices () const
 Get the number of vertices a single geometry program run can emit. More...
 
uint32 getMaximumResolution2D () const
 Maximum resolution (width or height) More...
 
uint32 getMaximumResolution3D () const
 Maximum resolution (width or height) More...
 
uint32 getMaximumResolutionCubemap () const
 Maximum resolution (width or height) More...
 
Real getMaxPointSize () const
 Maximum point screen size in pixels. More...
 
Real getMaxSupportedAnisotropy () const
 Get the maximum supported anisotropic filtering. More...
 
uint32 getMaxThreadsPerThreadgroup () const
 
const uint32getMaxThreadsPerThreadgroupAxis () const
 
bool getNonPOW2TexturesLimited () const
 Are non-power of two textures limited in features? More...
 
ushort getNumMultiRenderTargets () const
 The number of simultaneous render targets supported. More...
 
uint32 getNumTexturesInTextureDescriptor (ShaderType shaderType) const
 Max number of textures per shader stage that can be fit in DescriptorSetTexture and DescriptorSetTexture2. More...
 
ushort getNumTextureUnits () const
 Returns the number of texture units the current output hardware supports. More...
 
ushort getNumVertexBlendMatrices () const
 Returns the number of matrices available to hardware vertex blending for this rendering system. More...
 
ushort getNumVertexTextureUnits () const
 Get the number of vertex texture units supported. More...
 
ushort getNumWorldMatrices () const
 
String getRenderSystemName () const
 Get the identifier of the rendersystem from which these capabilities were generated. More...
 
ushort getStencilBufferBitDepth () const
 Determines the bit depth of the hardware accelerated stencil buffer, if supported. More...
 
const ShaderProfilesgetSupportedShaderProfiles () const
 Returns a set of all supported shader profiles. More...
 
ushort getTessellationDomainProgramConstantBoolCount () const
 The number of boolean constants fragment programs support. More...
 
ushort getTessellationDomainProgramConstantFloatCount () const
 The number of floating-point constants fragment programs support. More...
 
ushort getTessellationDomainProgramConstantIntCount () const
 The number of integer constants fragment programs support. More...
 
ushort getTessellationHullProgramConstantBoolCount () const
 The number of boolean constants fragment programs support. More...
 
ushort getTessellationHullProgramConstantFloatCount () const
 The number of floating-point constants fragment programs support. More...
 
ushort getTessellationHullProgramConstantIntCount () const
 The number of integer constants fragment programs support. More...
 
GPUVendor getVendor () const
 
ushort getVertexProgramConstantBoolCount () const
 The number of boolean constants vertex programs support. More...
 
ushort getVertexProgramConstantFloatCount () const
 The number of floating-point constants vertex programs support. More...
 
ushort getVertexProgramConstantIntCount () const
 The number of integer constants vertex programs support. More...
 
bool getVertexTextureUnitsShared () const
 Get whether the vertex texture units are shared with the fragment processor. More...
 
bool hasCapability (const Capabilities c) const
 Checks for a capability. More...
 
bool isCapabilityRenderSystemSpecific (const Capabilities c) const
 Returns true if capability is render system specific. More...
 
bool isCategoryRelevant (CapabilitiesCategory cat)
 Return whether a category is 'relevant' or not, ie will it be reported. More...
 
bool isDriverOlderThanVersion (const DriverVersion &v) const
 
bool isShaderProfileSupported (const String &profile) const
 Returns true if profile is in the list of supported profiles. More...
 
void log (Log *pLog)
 Write the capabilities to the pass in Log. More...
 
void parseDriverVersionFromString (const String &versionString)
 
void parseVendorFromString (const String &vendorString)
 Parse and set vendor. More...
 
void removeShaderProfile (const String &profile)
 Remove a given shader profile, if present. More...
 
void setCapability (const Capabilities c)
 Adds a capability flag. More...
 
void setCategoryRelevant (CapabilitiesCategory cat, bool relevant)
 Mark a category as 'relevant' or not, ie will it be reported. More...
 
void setComputeProgramConstantBoolCount (ushort c)
 The number of boolean constants compute programs support. More...
 
void setComputeProgramConstantFloatCount (ushort c)
 The number of floating-point constants compute programs support. More...
 
void setComputeProgramConstantIntCount (ushort c)
 The number of integer constants compute programs support. More...
 
void setDeviceId (uint32 deviceId)
 
void setDeviceName (const String &name)
 sets the device name for Render system More...
 
void setDriverVersion (const DriverVersion &version)
 Set the driver version. More...
 
void setFragmentProgramConstantBoolCount (ushort c)
 The number of boolean constants fragment programs support. More...
 
void setFragmentProgramConstantFloatCount (ushort c)
 The number of floating-point constants fragment programs support. More...
 
void setFragmentProgramConstantIntCount (ushort c)
 The number of integer constants fragment programs support. More...
 
void setGeometryProgramConstantBoolCount (ushort c)
 The number of boolean constants geometry programs support. More...
 
void setGeometryProgramConstantFloatCount (ushort c)
 The number of floating-point constants geometry programs support. More...
 
void setGeometryProgramConstantIntCount (ushort c)
 The number of integer constants geometry programs support. More...
 
void setGeometryProgramNumOutputVertices (int numOutputVertices)
 Set the number of vertices a single geometry program run can emit. More...
 
void setMaximumResolutions (uint32 res2d, uint32 res3d, uint32 resCube)
 Maximum resolution (width or height) More...
 
void setMaxPointSize (Real s)
 Maximum point screen size in pixels. More...
 
void setMaxSupportedAnisotropy (Real s)
 Set the maximum supported anisotropic filtering. More...
 
void setMaxThreadsPerThreadgroup (uint32 value)
 
void setMaxThreadsPerThreadgroupAxis (const uint32 value[3])
 
void setNonPOW2TexturesLimited (bool l)
 Non-POW2 textures limited. More...
 
void setNumMultiRenderTargets (ushort num)
 The number of simultaneous render targets supported. More...
 
void setNumTexturesInTextureDescriptor (uint32 values[NumShaderTypes+1])
 
void setNumTextureUnits (ushort num)
 
void setNumVertexBlendMatrices (ushort num)
 
void setNumVertexTextureUnits (ushort n)
 Set the number of vertex texture units supported. More...
 
void setNumWorldMatrices (ushort num)
 
void setRenderSystemName (const String &rs)
 Set the identifier of the rendersystem from which these capabilities were generated. More...
 
void setStencilBufferBitDepth (ushort num)
 
void setTessellationDomainProgramConstantBoolCount (ushort c)
 The number of boolean constants tessellation Domain programs support. More...
 
void setTessellationDomainProgramConstantFloatCount (ushort c)
 The number of floating-point constants tessellation Domain programs support. More...
 
void setTessellationDomainProgramConstantIntCount (ushort c)
 The number of integer constants tessellation Domain programs support. More...
 
void setTessellationHullProgramConstantBoolCount (ushort c)
 The number of boolean constants tessellation Domain programs support. More...
 
void setTessellationHullProgramConstantFloatCount (ushort c)
 The number of floating-point constants tessellation Hull programs support. More...
 
void setTessellationHullProgramConstantIntCount (ushort c)
 The number of integer constants tessellation Domain programs support. More...
 
void setVendor (GPUVendor v)
 
void setVertexProgramConstantBoolCount (ushort c)
 The number of boolean constants vertex programs support. More...
 
void setVertexProgramConstantFloatCount (ushort c)
 The number of floating-point constants vertex programs support. More...
 
void setVertexProgramConstantIntCount (ushort c)
 The number of integer constants vertex programs support. More...
 
void setVertexTextureUnitsShared (bool shared)
 Set whether the vertex texture units are shared with the fragment processor. More...
 
void unsetCapability (const Capabilities c)
 Remove a capability flag. More...
 

Static Public Member Functions

static GPUVendor vendorFromString (const String &vendorString)
 Convert a vendor string to an enum. More...
 
static String vendorToString (GPUVendor v)
 Convert a vendor enum to a string. More...
 

Detailed Description

singleton class for storing the capabilities of the graphics card.

Remarks
This class stores the capabilities of the graphics card. This information is set by the individual render systems.

Member Typedef Documentation

◆ ShaderProfiles

Constructor & Destructor Documentation

◆ RenderSystemCapabilities()

Ogre::RenderSystemCapabilities::RenderSystemCapabilities ( )

◆ ~RenderSystemCapabilities()

virtual Ogre::RenderSystemCapabilities::~RenderSystemCapabilities ( )
virtual

Member Function Documentation

◆ addShaderProfile()

void Ogre::RenderSystemCapabilities::addShaderProfile ( const String profile)
inline

Adds the profile to the list of supported profiles.

◆ calculateSize()

virtual size_t Ogre::RenderSystemCapabilities::calculateSize ( ) const
inlinevirtual

◆ getComputeProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getComputeProgramConstantBoolCount ( ) const
inline

The number of boolean constants fragment programs support.

◆ getComputeProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getComputeProgramConstantFloatCount ( ) const
inline

The number of floating-point constants fragment programs support.

◆ getComputeProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getComputeProgramConstantIntCount ( ) const
inline

The number of integer constants fragment programs support.

◆ getDeviceId()

uint32 Ogre::RenderSystemCapabilities::getDeviceId ( ) const
inline

◆ getDeviceName()

String Ogre::RenderSystemCapabilities::getDeviceName ( ) const
inline

gets the device name for render system

◆ getDriverVersion()

DriverVersion Ogre::RenderSystemCapabilities::getDriverVersion ( ) const
inline

◆ getFragmentProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getFragmentProgramConstantBoolCount ( ) const
inline

The number of boolean constants fragment programs support.

◆ getFragmentProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getFragmentProgramConstantFloatCount ( ) const
inline

The number of floating-point constants fragment programs support.

◆ getFragmentProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getFragmentProgramConstantIntCount ( ) const
inline

The number of integer constants fragment programs support.

◆ getGeometryProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getGeometryProgramConstantBoolCount ( ) const
inline

The number of boolean constants geometry programs support.

◆ getGeometryProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getGeometryProgramConstantFloatCount ( ) const
inline

The number of floating-point constants geometry programs support.

◆ getGeometryProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getGeometryProgramConstantIntCount ( ) const
inline

The number of integer constants geometry programs support.

◆ getGeometryProgramNumOutputVertices()

int Ogre::RenderSystemCapabilities::getGeometryProgramNumOutputVertices ( ) const
inline

Get the number of vertices a single geometry program run can emit.

◆ getMaximumResolution2D()

uint32 Ogre::RenderSystemCapabilities::getMaximumResolution2D ( ) const
inline

Maximum resolution (width or height)

◆ getMaximumResolution3D()

uint32 Ogre::RenderSystemCapabilities::getMaximumResolution3D ( ) const
inline

Maximum resolution (width or height)

◆ getMaximumResolutionCubemap()

uint32 Ogre::RenderSystemCapabilities::getMaximumResolutionCubemap ( ) const
inline

Maximum resolution (width or height)

◆ getMaxPointSize()

Real Ogre::RenderSystemCapabilities::getMaxPointSize ( ) const
inline

Maximum point screen size in pixels.

◆ getMaxSupportedAnisotropy()

Real Ogre::RenderSystemCapabilities::getMaxSupportedAnisotropy ( ) const
inline

Get the maximum supported anisotropic filtering.

◆ getMaxThreadsPerThreadgroup()

uint32 Ogre::RenderSystemCapabilities::getMaxThreadsPerThreadgroup ( ) const
inline

◆ getMaxThreadsPerThreadgroupAxis()

const uint32* Ogre::RenderSystemCapabilities::getMaxThreadsPerThreadgroupAxis ( ) const
inline

◆ getNonPOW2TexturesLimited()

bool Ogre::RenderSystemCapabilities::getNonPOW2TexturesLimited ( ) const
inline

Are non-power of two textures limited in features?

Remarks
If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this method returns true, you can use non power of 2 textures only if:
  • You load them explicitly with no mip maps
  • You don't use DXT texture compression
  • You use clamp texture addressing

◆ getNumMultiRenderTargets()

ushort Ogre::RenderSystemCapabilities::getNumMultiRenderTargets ( ) const
inline

The number of simultaneous render targets supported.

◆ getNumTexturesInTextureDescriptor()

uint32 Ogre::RenderSystemCapabilities::getNumTexturesInTextureDescriptor ( ShaderType  shaderType) const
inline

Max number of textures per shader stage that can be fit in DescriptorSetTexture and DescriptorSetTexture2.

mNumTexturesInTextureDescriptor[NumShaderTypes] is compute

Remarks
With some APIs Ogre will bind the textures to all stages. Hence if you're using Vertex & Pixel shaders and vertex supports 16 but pixel supports 32, you can only use 16. This combo is pretty rare though.

◆ getNumTextureUnits()

ushort Ogre::RenderSystemCapabilities::getNumTextureUnits ( ) const
inline

Returns the number of texture units the current output hardware supports.

For use in rendering, this determines how many texture units the are available for multitexturing (i.e. rendering multiple textures in a single pass). Where a Material has multiple texture layers, it will try to use multitexturing where available, and where it is not available, will perform multipass rendering to achieve the same effect. This property only applies to the fixed-function pipeline, the number available to the programmable pipeline depends on the shader model in use.

◆ getNumVertexBlendMatrices()

ushort Ogre::RenderSystemCapabilities::getNumVertexBlendMatrices ( ) const
inline

Returns the number of matrices available to hardware vertex blending for this rendering system.

◆ getNumVertexTextureUnits()

ushort Ogre::RenderSystemCapabilities::getNumVertexTextureUnits ( ) const
inline

Get the number of vertex texture units supported.

◆ getNumWorldMatrices()

ushort Ogre::RenderSystemCapabilities::getNumWorldMatrices ( ) const
inline

◆ getRenderSystemName()

String Ogre::RenderSystemCapabilities::getRenderSystemName ( ) const
inline

Get the identifier of the rendersystem from which these capabilities were generated.

◆ getStencilBufferBitDepth()

ushort Ogre::RenderSystemCapabilities::getStencilBufferBitDepth ( ) const
inline

Determines the bit depth of the hardware accelerated stencil buffer, if supported.

Remarks
If hardware stencilling is not supported, the software will provide an 8-bit software stencil.

◆ getSupportedShaderProfiles()

const ShaderProfiles& Ogre::RenderSystemCapabilities::getSupportedShaderProfiles ( ) const
inline

Returns a set of all supported shader profiles.

◆ getTessellationDomainProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getTessellationDomainProgramConstantBoolCount ( ) const
inline

The number of boolean constants fragment programs support.

◆ getTessellationDomainProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getTessellationDomainProgramConstantFloatCount ( ) const
inline

The number of floating-point constants fragment programs support.

◆ getTessellationDomainProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getTessellationDomainProgramConstantIntCount ( ) const
inline

The number of integer constants fragment programs support.

◆ getTessellationHullProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getTessellationHullProgramConstantBoolCount ( ) const
inline

The number of boolean constants fragment programs support.

◆ getTessellationHullProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getTessellationHullProgramConstantFloatCount ( ) const
inline

The number of floating-point constants fragment programs support.

◆ getTessellationHullProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getTessellationHullProgramConstantIntCount ( ) const
inline

The number of integer constants fragment programs support.

◆ getVendor()

GPUVendor Ogre::RenderSystemCapabilities::getVendor ( ) const
inline

◆ getVertexProgramConstantBoolCount()

ushort Ogre::RenderSystemCapabilities::getVertexProgramConstantBoolCount ( ) const
inline

The number of boolean constants vertex programs support.

◆ getVertexProgramConstantFloatCount()

ushort Ogre::RenderSystemCapabilities::getVertexProgramConstantFloatCount ( ) const
inline

The number of floating-point constants vertex programs support.

◆ getVertexProgramConstantIntCount()

ushort Ogre::RenderSystemCapabilities::getVertexProgramConstantIntCount ( ) const
inline

The number of integer constants vertex programs support.

◆ getVertexTextureUnitsShared()

bool Ogre::RenderSystemCapabilities::getVertexTextureUnitsShared ( ) const
inline

Get whether the vertex texture units are shared with the fragment processor.

◆ hasCapability()

bool Ogre::RenderSystemCapabilities::hasCapability ( const Capabilities  c) const
inline

Checks for a capability.

References CAPS_CATEGORY_MASK, and OGRE_CAPS_BITSHIFT.

◆ isCapabilityRenderSystemSpecific()

bool Ogre::RenderSystemCapabilities::isCapabilityRenderSystemSpecific ( const Capabilities  c) const
inline

Returns true if capability is render system specific.

References Ogre::CAPS_CATEGORY_D3D9, Ogre::CAPS_CATEGORY_GL, and OGRE_CAPS_BITSHIFT.

◆ isCategoryRelevant()

bool Ogre::RenderSystemCapabilities::isCategoryRelevant ( CapabilitiesCategory  cat)
inline

Return whether a category is 'relevant' or not, ie will it be reported.

◆ isDriverOlderThanVersion()

bool Ogre::RenderSystemCapabilities::isDriverOlderThanVersion ( const DriverVersion v) const
inline

◆ isShaderProfileSupported()

bool Ogre::RenderSystemCapabilities::isShaderProfileSupported ( const String profile) const
inline

Returns true if profile is in the list of supported profiles.

◆ log()

void Ogre::RenderSystemCapabilities::log ( Log pLog)

Write the capabilities to the pass in Log.

◆ parseDriverVersionFromString()

void Ogre::RenderSystemCapabilities::parseDriverVersionFromString ( const String versionString)
inline

◆ parseVendorFromString()

void Ogre::RenderSystemCapabilities::parseVendorFromString ( const String vendorString)
inline

Parse and set vendor.

◆ removeShaderProfile()

void Ogre::RenderSystemCapabilities::removeShaderProfile ( const String profile)
inline

Remove a given shader profile, if present.

◆ setCapability()

void Ogre::RenderSystemCapabilities::setCapability ( const Capabilities  c)
inline

Adds a capability flag.

References CAPS_CATEGORY_MASK, and OGRE_CAPS_BITSHIFT.

◆ setCategoryRelevant()

void Ogre::RenderSystemCapabilities::setCategoryRelevant ( CapabilitiesCategory  cat,
bool  relevant 
)
inline

Mark a category as 'relevant' or not, ie will it be reported.

◆ setComputeProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setComputeProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants compute programs support.

◆ setComputeProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setComputeProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants compute programs support.

◆ setComputeProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setComputeProgramConstantIntCount ( ushort  c)
inline

The number of integer constants compute programs support.

◆ setDeviceId()

void Ogre::RenderSystemCapabilities::setDeviceId ( uint32  deviceId)
inline

◆ setDeviceName()

void Ogre::RenderSystemCapabilities::setDeviceName ( const String name)
inline

sets the device name for Render system

◆ setDriverVersion()

void Ogre::RenderSystemCapabilities::setDriverVersion ( const DriverVersion version)
inline

Set the driver version.

◆ setFragmentProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setFragmentProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants fragment programs support.

◆ setFragmentProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setFragmentProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants fragment programs support.

◆ setFragmentProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setFragmentProgramConstantIntCount ( ushort  c)
inline

The number of integer constants fragment programs support.

◆ setGeometryProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setGeometryProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants geometry programs support.

◆ setGeometryProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setGeometryProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants geometry programs support.

◆ setGeometryProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setGeometryProgramConstantIntCount ( ushort  c)
inline

The number of integer constants geometry programs support.

◆ setGeometryProgramNumOutputVertices()

void Ogre::RenderSystemCapabilities::setGeometryProgramNumOutputVertices ( int  numOutputVertices)
inline

Set the number of vertices a single geometry program run can emit.

◆ setMaximumResolutions()

void Ogre::RenderSystemCapabilities::setMaximumResolutions ( uint32  res2d,
uint32  res3d,
uint32  resCube 
)
inline

Maximum resolution (width or height)

◆ setMaxPointSize()

void Ogre::RenderSystemCapabilities::setMaxPointSize ( Real  s)
inline

Maximum point screen size in pixels.

◆ setMaxSupportedAnisotropy()

void Ogre::RenderSystemCapabilities::setMaxSupportedAnisotropy ( Real  s)
inline

Set the maximum supported anisotropic filtering.

◆ setMaxThreadsPerThreadgroup()

void Ogre::RenderSystemCapabilities::setMaxThreadsPerThreadgroup ( uint32  value)
inline

◆ setMaxThreadsPerThreadgroupAxis()

void Ogre::RenderSystemCapabilities::setMaxThreadsPerThreadgroupAxis ( const uint32  value[3])
inline

◆ setNonPOW2TexturesLimited()

void Ogre::RenderSystemCapabilities::setNonPOW2TexturesLimited ( bool  l)
inline

Non-POW2 textures limited.

◆ setNumMultiRenderTargets()

void Ogre::RenderSystemCapabilities::setNumMultiRenderTargets ( ushort  num)
inline

The number of simultaneous render targets supported.

◆ setNumTexturesInTextureDescriptor()

void Ogre::RenderSystemCapabilities::setNumTexturesInTextureDescriptor ( uint32  values[NumShaderTypes+1])
inline

References Ogre::NumShaderTypes.

◆ setNumTextureUnits()

void Ogre::RenderSystemCapabilities::setNumTextureUnits ( ushort  num)
inline

◆ setNumVertexBlendMatrices()

void Ogre::RenderSystemCapabilities::setNumVertexBlendMatrices ( ushort  num)
inline

◆ setNumVertexTextureUnits()

void Ogre::RenderSystemCapabilities::setNumVertexTextureUnits ( ushort  n)
inline

Set the number of vertex texture units supported.

◆ setNumWorldMatrices()

void Ogre::RenderSystemCapabilities::setNumWorldMatrices ( ushort  num)
inline

◆ setRenderSystemName()

void Ogre::RenderSystemCapabilities::setRenderSystemName ( const String rs)
inline

Set the identifier of the rendersystem from which these capabilities were generated.

◆ setStencilBufferBitDepth()

void Ogre::RenderSystemCapabilities::setStencilBufferBitDepth ( ushort  num)
inline

◆ setTessellationDomainProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setTessellationDomainProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants tessellation Domain programs support.

◆ setTessellationDomainProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setTessellationDomainProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants tessellation Domain programs support.

◆ setTessellationDomainProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setTessellationDomainProgramConstantIntCount ( ushort  c)
inline

The number of integer constants tessellation Domain programs support.

◆ setTessellationHullProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setTessellationHullProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants tessellation Domain programs support.

◆ setTessellationHullProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setTessellationHullProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants tessellation Hull programs support.

◆ setTessellationHullProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setTessellationHullProgramConstantIntCount ( ushort  c)
inline

The number of integer constants tessellation Domain programs support.

◆ setVendor()

void Ogre::RenderSystemCapabilities::setVendor ( GPUVendor  v)
inline

◆ setVertexProgramConstantBoolCount()

void Ogre::RenderSystemCapabilities::setVertexProgramConstantBoolCount ( ushort  c)
inline

The number of boolean constants vertex programs support.

◆ setVertexProgramConstantFloatCount()

void Ogre::RenderSystemCapabilities::setVertexProgramConstantFloatCount ( ushort  c)
inline

The number of floating-point constants vertex programs support.

◆ setVertexProgramConstantIntCount()

void Ogre::RenderSystemCapabilities::setVertexProgramConstantIntCount ( ushort  c)
inline

The number of integer constants vertex programs support.

◆ setVertexTextureUnitsShared()

void Ogre::RenderSystemCapabilities::setVertexTextureUnitsShared ( bool  shared)
inline

Set whether the vertex texture units are shared with the fragment processor.

◆ unsetCapability()

void Ogre::RenderSystemCapabilities::unsetCapability ( const Capabilities  c)
inline

Remove a capability flag.

References CAPS_CATEGORY_MASK, and OGRE_CAPS_BITSHIFT.

◆ vendorFromString()

static GPUVendor Ogre::RenderSystemCapabilities::vendorFromString ( const String vendorString)
static

Convert a vendor string to an enum.

◆ vendorToString()

static String Ogre::RenderSystemCapabilities::vendorToString ( GPUVendor  v)
static

Convert a vendor enum to a string.


The documentation for this class was generated from the following file: