Class for managing RenderSystemCapabilities database for Ogre.
More...
#include <OgreRenderSystemCapabilitiesManager.h>
Class for managing RenderSystemCapabilities database for Ogre.
◆ RenderSystemCapabilitiesManager()
Ogre::RenderSystemCapabilitiesManager::RenderSystemCapabilitiesManager |
( |
| ) |
|
◆ ~RenderSystemCapabilitiesManager()
virtual Ogre::RenderSystemCapabilitiesManager::~RenderSystemCapabilitiesManager |
( |
| ) |
|
|
virtual |
◆ _addRenderSystemCapabilities()
◆ getCapabilities()
Access to the internal map of loaded capabilities.
◆ getSingleton()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ loadParsedCapabilities()
◆ parseCapabilitiesFromArchive()
void Ogre::RenderSystemCapabilitiesManager::parseCapabilitiesFromArchive |
( |
const String & |
filename, |
|
|
const String & |
archiveType, |
|
|
bool |
recursive = true |
|
) |
| |
The documentation for this class was generated from the following file: