OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::GL3PlusHardwareVertexBuffer Class Referencefinal

Specialisation of HardwareVertexBuffer for OpenGL. More...

#include <OgreGL3PlusHardwareVertexBuffer.h>

+ Inheritance diagram for Ogre::v1::GL3PlusHardwareVertexBuffer:

Public Member Functions

 GL3PlusHardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer)
 
 ~GL3PlusHardwareVertexBuffer () override
 
void _updateFromShadow () override
 See HardwareBuffer. More...
 
void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override
 See HardwareBuffer. More...
 
GLuint getGLBufferId () const
 
void readData (size_t offset, size_t length, void *pDest) override
 See HardwareBuffer. More...
 
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
 See HardwareBuffer. More...
 
- Public Member Functions inherited from Ogre::v1::HardwareVertexBuffer
 HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer)
 Should be called by HardwareBufferManager. More...
 
 ~HardwareVertexBuffer ()
 
size_t getInstanceDataStepRate () const
 Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
 
bool getIsInstanceData () const
 Get if this vertex buffer is an "instance data" buffer (per instance) More...
 
HardwareBufferManagerBasegetManager () const
 Return the manager of this buffer, if any. More...
 
size_t getNumVertices () const
 Get the number of vertices in this buffer. More...
 
size_t getVertexSize () const
 Gets the size in bytes of a single vertex in this buffer. More...
 
void setInstanceDataStepRate (const size_t val)
 Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More...
 
void setIsInstanceData (const bool val)
 Set if this vertex buffer is an "instance data" buffer (per instance) More...
 
- Public Member Functions inherited from Ogre::v1::HardwareBuffer
 HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only. More...
 
virtual ~HardwareBuffer ()
 
virtual void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one. More...
 
virtual void * getRenderSystemData ()
 An internal function that should be used only by a render system for internal use. More...
 
size_t getSizeInBytes () const
 Returns the size of this buffer in bytes. More...
 
Usage getUsage () const
 Returns the Usage flags with which this buffer was created. More...
 
bool hasShadowBuffer () const
 Returns whether this buffer has a system memory shadow for quicker reading. More...
 
bool isLocked () const
 Returns whether or not this buffer is currently locked. More...
 
bool isSystemMemory () const
 Returns whether this buffer is held in system memory. More...
 
void * lock (LockOptions options)
 Lock the entire buffer for (potentially) reading / writing. More...
 
virtual void * lock (size_t offset, size_t length, LockOptions options)
 Lock the buffer for (potentially) reading / writing. More...
 
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes. More...
 
virtual void unlock ()
 Releases the lock on this buffer. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::v1::HardwareBuffer
enum  LockOptions {
  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE ,
  HBL_WRITE_ONLY
}
 Locking options. More...
 
enum  Usage {
  HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 ,
  HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
}
 Enums describing buffer usage; not mutually exclusive. More...
 

Detailed Description

Specialisation of HardwareVertexBuffer for OpenGL.

Constructor & Destructor Documentation

◆ GL3PlusHardwareVertexBuffer()

Ogre::v1::GL3PlusHardwareVertexBuffer::GL3PlusHardwareVertexBuffer ( HardwareBufferManagerBase mgr,
size_t  vertexSize,
size_t  numVertices,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer 
)

◆ ~GL3PlusHardwareVertexBuffer()

Ogre::v1::GL3PlusHardwareVertexBuffer::~GL3PlusHardwareVertexBuffer ( )
override

Member Function Documentation

◆ _updateFromShadow()

void Ogre::v1::GL3PlusHardwareVertexBuffer::_updateFromShadow ( )
overridevirtual

See HardwareBuffer.

Reimplemented from Ogre::v1::HardwareBuffer.

◆ copyData()

void Ogre::v1::GL3PlusHardwareVertexBuffer::copyData ( HardwareBuffer srcBuffer,
size_t  srcOffset,
size_t  dstOffset,
size_t  length,
bool  discardWholeBuffer = false 
)
overridevirtual

See HardwareBuffer.

Reimplemented from Ogre::v1::HardwareBuffer.

◆ getGLBufferId()

GLuint Ogre::v1::GL3PlusHardwareVertexBuffer::getGLBufferId ( ) const
inline

◆ readData()

void Ogre::v1::GL3PlusHardwareVertexBuffer::readData ( size_t  offset,
size_t  length,
void *  pDest 
)
overridevirtual

◆ writeData()

void Ogre::v1::GL3PlusHardwareVertexBuffer::writeData ( size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false 
)
overridevirtual

The documentation for this class was generated from the following file: