#include <OgreVertexShadowMapHelper.h>
◆ GeometryVec
◆ findFirstAppearance()
static bool Ogre::v1::VertexShadowMapHelper::findFirstAppearance |
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const GeometryVec & |
geom, |
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const VertexData * |
vertexBuffer, |
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size_t & |
outVaoIdx |
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) |
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static |
◆ optimizeForShadowMapping()
Reads all the vertex & index buffer from all the LOD levels in inVao, optimizes the buffers for shadow mapping, and stores them as new Vaos in outVao.
- Parameters
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inGeom | Input geometry data to clone and optimize. |
outGeom | Output geometry data to store the cloned, optimized version. |
◆ useSameGeoms()
static void Ogre::v1::VertexShadowMapHelper::useSameGeoms |
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const GeometryVec & |
inGeom, |
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GeometryVec & |
outGeom |
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) |
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static |
The documentation for this class was generated from the following file: