#include <OgreAtmosphereNpr.h>
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| Preset () |
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void | lerp (const Preset &a, const Preset &b, const float w) |
| Sets this = lerp( a, b, w ); where: a = lerp( a, b, 0 ); b = lerp( a, b, 1 );. More...
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bool | operator() (const float a, const Preset &b) const |
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bool | operator() (const Preset &a, const float b) const |
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bool | operator() (const Preset &a, const Preset &b) const |
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◆ Preset()
Ogre::AtmosphereNpr::Preset::Preset |
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◆ lerp()
void Ogre::AtmosphereNpr::Preset::lerp |
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const Preset & |
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const Preset & |
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const float |
w |
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Sets this = lerp( a, b, w ); where: a = lerp( a, b, 0 ); b = lerp( a, b, 1 );.
'time' is interpolated in a special manner to wrap around in range [-1; 1]. Thus if a.time > b.time, then we wrap around so that: time = lerp( 0.8, -0.8, 0.25 ) = 0.9 time = lerp( 0.8, -0.8, 0.50 ) = Either 1.0 or -1.0 time = lerp( 0.8, -0.8, 0.75 ) = -0.9
◆ operator()() [1/3]
bool Ogre::AtmosphereNpr::Preset::operator() |
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const float |
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const Preset & |
b |
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◆ operator()() [2/3]
bool Ogre::AtmosphereNpr::Preset::operator() |
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const Preset & |
a, |
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const float |
b |
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◆ operator()() [3/3]
bool Ogre::AtmosphereNpr::Preset::operator() |
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const Preset & |
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const Preset & |
b |
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◆ densityCoeff
float Ogre::AtmosphereNpr::Preset::densityCoeff |
◆ densityDiffusion
float Ogre::AtmosphereNpr::Preset::densityDiffusion |
◆ envmapScale
float Ogre::AtmosphereNpr::Preset::envmapScale |
◆ fogBreakFalloff
float Ogre::AtmosphereNpr::Preset::fogBreakFalloff |
How fast bright objects appear in fog.
Small values make objects appear very slowly after luminance > fogBreakMinBrightness Large values make objects appear very quickly
Range: (0; inf)
◆ fogBreakMinBrightness
float Ogre::AtmosphereNpr::Preset::fogBreakMinBrightness |
Very bright objects (i.e.
reflect lots of light) manage to "breakthrough" the fog.
A value of fogBreakMinBrightness = 3 means that pixels that have a luminance of >= 3 (i.e. in HDR) will start becoming more visible
Range: [0; inf)
◆ fogDensity
float Ogre::AtmosphereNpr::Preset::fogDensity |
Affects objects' fog (not sky)
◆ horizonLimit
float Ogre::AtmosphereNpr::Preset::horizonLimit |
◆ linkedLightPower
float Ogre::AtmosphereNpr::Preset::linkedLightPower |
Power scale for the linked light.
◆ linkedSceneAmbientLowerPower
float Ogre::AtmosphereNpr::Preset::linkedSceneAmbientLowerPower |
Power scale for the lower hemisphere ambient light.
◆ linkedSceneAmbientUpperPower
float Ogre::AtmosphereNpr::Preset::linkedSceneAmbientUpperPower |
Power scale for the upper hemisphere ambient light.
◆ skyColour
◆ skyPower
float Ogre::AtmosphereNpr::Preset::skyPower |
◆ sunPower
float Ogre::AtmosphereNpr::Preset::sunPower |
◆ time
float Ogre::AtmosphereNpr::Preset::time |
Must be in range [-1; 1] where range [-1; 0] is night and [0; 1] is day.
Referenced by operator()().
The documentation for this struct was generated from the following file: