#include <OgreRenderQueue.h>
◆ finalHash
uint32 Ogre::ParallelHlmsCompileQueue::Request::finalHash |
◆ passCache
HlmsCache const* Ogre::ParallelHlmsCompileQueue::Request::passCache |
Must stay alive until worker thread is done with it.
In the case of warmUpSerial & updateWarmUpThread, we store instead an index to RenderQueue::mPendingPassCaches because otherwise the iterators keep getting invalidated.
◆ queuedRenderable
◆ renderableHash
uint32 Ogre::ParallelHlmsCompileQueue::Request::renderableHash |
◆ reservedStubEntry
HlmsCache* Ogre::ParallelHlmsCompileQueue::Request::reservedStubEntry |
The documentation for this struct was generated from the following file: