PagedGeometry  1.3.0
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 COgre::AnimableObject [external]
 COgre::MovableObject [external]
 CForests::BatchedGeometryA "lightweight" version of Ogre::StaticGeometry, which gives you a little more control over the batch materials, etc
 CForests::WindBatchedGeometryA variation of BatchedGeometry designed for WindBatchPage
 CForests::ColorMapA 2D greyscale image that is assigned to a certain region of your world to represent color levels
 CForests::DensityMapA 2D greyscale image that is assigned to a certain region of your world to represent density levels
 CForests::GeometryPageThis base-class can be extended to provide different ways of representing entities
 CForests::BatchPageRenders entities as StaticGeometry
 CForests::WindBatchPageRenders entities as StaticGeometry with hardware accelerated wind animation capability
 CForests::GrassPageA custom page type designed specifically for use with GrassLoader
 CForests::ImpostorPageRenders entities as impostors (billboard images that look just like the real entity)
 CForests::GeometryPageManagerManages the rendering of geometry for a detail level type
 CForests::GrassLayerA data structure giving you full control over grass properties
 CForests::ImpostorBatch
 COgre::ManualResourceLoader [external]
 CForests::ImpostorTexture
 CForests::PagedGeometryA class providing highly optimized methods for rendering massive amounts of geometry
 CForests::PageInfoUseful page information supplied to a pageloader
 CForests::PageLoaderA class which you extend to provide a callback function for loading entities
 CForests::GrassLoaderA PageLoader-derived object you can use with PagedGeometry to produce realistic grass
 CForests::TreeLoader2DA PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain
 CForests::TreeLoader3DA PageLoader-derived object you can use with PagedGeometry to easily place trees on your terrain
 CForests::BatchedGeometry::SubBatch::QueuedMesh
 CRandomTable
 COgre::Renderable [external]
 CForests::BatchedGeometry::SubBatchVisible chunk of geometry
 CForests::WindBatchedGeometry::WindSubBatchWind chunck of Renderable geometry
 CForests::SBMaterialRef
 COgre::ShadowCaster [external]
 COgre::MovableObject [external]
 CForests::StaticBillboardSetA faster alternative to Ogre's built-in BillboardSet class
 CForests::TreeIterator2D
 CForests::TreeIterator3D
 CForests::TreeRef