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OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreCommon.h"#include "OgreController.h"#include "OgreIteratorWrappers.h"#include "Threading/OgreThreadHeaders.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::AnimationState |
| Represents the state of an animation and the weight of its influence. More... | |
| class | Ogre::AnimationStateControllerValue |
| ControllerValue wrapper class for AnimationState. More... | |
| class | Ogre::AnimationStateSet |
| Class encapsulating a set of AnimationState objects. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
| typedef MapIterator< AnimationStateMap > | Ogre::AnimationStateIterator |
| typedef map< String, AnimationState * >::type | Ogre::AnimationStateMap |
| typedef ConstMapIterator< AnimationStateMap > | Ogre::ConstAnimationStateIterator |
| typedef ConstVectorIterator< EnabledAnimationStateList > | Ogre::ConstEnabledAnimationStateIterator |
| typedef list< AnimationState * >::type | Ogre::EnabledAnimationStateList |