OGRE
1.10.12
Object-Oriented Graphics Rendering Engine
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Represents the state of an animation and the weight of its influence. More...
#include <OgreAnimationState.h>
Public Types | |
typedef vector< float >::type | BoneBlendMask |
Typedef for an array of float values used as a bone blend mask. More... | |
Public Member Functions | |
AnimationState (const String &animName, AnimationStateSet *parent, Real timePos, Real length, Real weight=1.0, bool enabled=false) | |
Normal constructor with all params supplied. More... | |
AnimationState (AnimationStateSet *parent, const AnimationState &rhs) | |
Constructor to copy from an existing state with new parent. More... | |
void | _setBlendMask (const BoneBlendMask *blendMask) |
Set the blend mask. More... | |
void | _setBlendMaskData (const float *blendMaskData) |
Set the blend mask data (might be dangerous) More... | |
void | addTime (Real offset) |
Modifies the time position, adjusting for animation length. More... | |
void | copyStateFrom (const AnimationState &animState) |
Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else. More... | |
void | createBlendMask (size_t blendMaskSizeHint, float initialWeight=1.0f) |
Create a new blend mask with the given number of entries. More... | |
void | destroyBlendMask () |
Destroy the currently set blend mask. More... | |
const String & | getAnimationName () const |
Gets the name of the animation to which this state applies. More... | |
const BoneBlendMask * | getBlendMask () const |
Get the current blend mask (const version, may be 0) More... | |
float | getBlendMaskEntry (size_t boneHandle) const |
Get the weight for the bone identified by the given handle. More... | |
bool | getEnabled (void) const |
Returns true if this animation is currently enabled. More... | |
Real | getLength () const |
Gets the total length of this animation (may be shorter than whole animation) More... | |
bool | getLoop (void) const |
Gets whether or not this animation loops. More... | |
AnimationStateSet * | getParent (void) const |
Get the parent animation state set. More... | |
Real | getTimePosition (void) const |
Gets the time position for this animation. More... | |
Real | getWeight (void) const |
Gets the weight (influence) of this animation. More... | |
bool | hasBlendMask () const |
Return whether there is currently a valid blend mask set. More... | |
bool | hasEnded (void) const |
Returns true if the animation has reached the end and is not looping. More... | |
bool | operator!= (const AnimationState &rhs) const |
Inequality operator. More... | |
bool | operator== (const AnimationState &rhs) const |
Equality operator. More... | |
void | setBlendMaskEntry (size_t boneHandle, float weight) |
Set the weight for the bone identified by the given handle. More... | |
void | setEnabled (bool enabled) |
Sets whether this animation is enabled. More... | |
void | setLength (Real len) |
Sets the total length of this animation (may be shorter than whole animation) More... | |
void | setLoop (bool loop) |
Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered. More... | |
void | setTimePosition (Real timePos) |
Sets the time position for this animation. More... | |
void | setWeight (Real weight) |
Sets the weight (influence) of this animation. More... | |
Represents the state of an animation and the weight of its influence.
typedef vector<float>::type Ogre::AnimationState::BoneBlendMask |
Typedef for an array of float values used as a bone blend mask.
Ogre::AnimationState::AnimationState | ( | const String & | animName, |
AnimationStateSet * | parent, | ||
Real | timePos, | ||
Real | length, | ||
Real | weight = 1.0 , |
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bool | enabled = false |
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Normal constructor with all params supplied.
animName | The name of this state. |
parent | The parent AnimationStateSet that this state will belong to. |
timePos | The position, in seconds, where this state will begin. |
length | The length, in seconds, of this animation state. |
weight | Weight to apply the animation state with. |
enabled | Whether the animation state is enabled. |
Ogre::AnimationState::AnimationState | ( | AnimationStateSet * | parent, |
const AnimationState & | rhs | ||
) |
Constructor to copy from an existing state with new parent.
const String& Ogre::AnimationState::getAnimationName | ( | ) | const |
Gets the name of the animation to which this state applies.
Real Ogre::AnimationState::getTimePosition | ( | void | ) | const |
Gets the time position for this animation.
Referenced by Ogre::AnimationStateControllerValue::getValue().
void Ogre::AnimationState::setTimePosition | ( | Real | timePos | ) |
Sets the time position for this animation.
Referenced by Ogre::AnimationStateControllerValue::setValue().
Real Ogre::AnimationState::getLength | ( | ) | const |
Gets the total length of this animation (may be shorter than whole animation)
Referenced by Ogre::AnimationStateControllerValue::getValue(), and Ogre::AnimationStateControllerValue::setValue().
void Ogre::AnimationState::setLength | ( | Real | len | ) |
Sets the total length of this animation (may be shorter than whole animation)
Real Ogre::AnimationState::getWeight | ( | void | ) | const |
Gets the weight (influence) of this animation.
void Ogre::AnimationState::setWeight | ( | Real | weight | ) |
Sets the weight (influence) of this animation.
void Ogre::AnimationState::addTime | ( | Real | offset | ) |
Modifies the time position, adjusting for animation length.
offset | The amount of time, in seconds, to extend the animation. |
bool Ogre::AnimationState::hasEnded | ( | void | ) | const |
Returns true if the animation has reached the end and is not looping.
bool Ogre::AnimationState::getEnabled | ( | void | ) | const |
Returns true if this animation is currently enabled.
void Ogre::AnimationState::setEnabled | ( | bool | enabled | ) |
Sets whether this animation is enabled.
bool Ogre::AnimationState::operator== | ( | const AnimationState & | rhs | ) | const |
Equality operator.
bool Ogre::AnimationState::operator!= | ( | const AnimationState & | rhs | ) | const |
Inequality operator.
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inline |
Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.
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inline |
Gets whether or not this animation loops.
void Ogre::AnimationState::copyStateFrom | ( | const AnimationState & | animState | ) |
Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.
animState | Reference to animation state which will use as source. |
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Get the parent animation state set.
void Ogre::AnimationState::createBlendMask | ( | size_t | blendMaskSizeHint, |
float | initialWeight = 1.0f |
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Create a new blend mask with the given number of entries.
In addition to assigning a single weight value to a skeletal animation, it may be desirable to assign animation weights per bone using a 'blend mask'.
blendMaskSizeHint | The number of bones of the skeleton owning this AnimationState. |
initialWeight | The value all the blend mask entries will be initialised with (negative to skip initialisation) |
void Ogre::AnimationState::destroyBlendMask | ( | ) |
Destroy the currently set blend mask.
void Ogre::AnimationState::_setBlendMaskData | ( | const float * | blendMaskData | ) |
Set the blend mask data (might be dangerous)
void Ogre::AnimationState::_setBlendMask | ( | const BoneBlendMask * | blendMask | ) |
Set the blend mask.
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inline |
Get the current blend mask (const version, may be 0)
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inline |
Return whether there is currently a valid blend mask set.
void Ogre::AnimationState::setBlendMaskEntry | ( | size_t | boneHandle, |
float | weight | ||
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Set the weight for the bone identified by the given handle.
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inline |
Get the weight for the bone identified by the given handle.