OGRE  1.10.12
Object-Oriented Graphics Rendering Engine
Ogre::AnimationStateControllerValue Class Reference

ControllerValue wrapper class for AnimationState. More...

#include <OgreAnimationState.h>

+ Inheritance diagram for Ogre::AnimationStateControllerValue:

Public Member Functions

 AnimationStateControllerValue (AnimationState *targetAnimationState)
 Constructor, pass in the target animation state. More...
Real getValue (void) const
 ControllerValue implementation. More...
void setValue (Real value)
 ControllerValue implementation. More...

Detailed Description

ControllerValue wrapper class for AnimationState.

In Azathoth and earlier, AnimationState was a ControllerValue but this actually causes memory problems since Controllers delete their values automatically when there are no further references to them, but AnimationState is deleted explicitly elsewhere so this causes double-free problems. This wrapper acts as a bridge and it is this which is destroyed automatically.

Constructor & Destructor Documentation

◆ AnimationStateControllerValue()

Ogre::AnimationStateControllerValue::AnimationStateControllerValue ( AnimationState targetAnimationState)

Constructor, pass in the target animation state.

Member Function Documentation

◆ getValue()

Real Ogre::AnimationStateControllerValue::getValue ( void  ) const

◆ setValue()

void Ogre::AnimationStateControllerValue::setValue ( Real  value)

The documentation for this class was generated from the following file: